M

Miks

Exotic

Vex Shell

+4 armor, -2 speed. The first time you are Bloodied each encounter (resets if resurrected), you go Rampant; you gain +2 speed, and MUST attack a creature each turn if able (including an ally!).

Run Them Down!

Ignore difficult terrain. When moving towards an enemy in a straight line gain +2 speed, and gain advantage on the next melee attack against them if you moved 4+ spaces.

Exotic

Vex Shell

+4 armor, -2 speed. The first time you are Bloodied each encounter (resets if resurrected), you go Rampant; you gain +2 speed, and MUST attack a creature each turn if able (including an ally!).

Grav Platform

You have a hover speed and are immune to fall damage. You can stand up from Prone for free on your turn.

Exotic

Vex Shell

+4 armor, -2 speed. The first time you are Bloodied each encounter (resets if resurrected), you go Rampant; you gain +2 speed, and MUST attack a creature each turn if able (including an ally!).

Charge

(1/turn) When you move at least 4 spaces, you can push a creature in your path. Huge: 1 space, Large: up to 2 spaces; Medium: up to 4 spaces, Small/Tiny: up to 8 spaces.

Exotic

Vex Shell

+4 armor, -2 speed. The first time you are Bloodied each encounter (resets if resurrected), you go Rampant; you gain +2 speed, and MUST attack a creature each turn if able (including an ally!).

Martial Might

+2 armor if you made a melee attack this round.

Exotic

Vex Shell

+4 armor, -2 speed. The first time you are Bloodied each encounter (resets if resurrected), you go Rampant; you gain +2 speed, and MUST attack a creature each turn if able (including an ally!).

Aimbot

Your ranged attacks have +2 range.

Exotic

Vex Shell

+4 armor, -2 speed. The first time you are Bloodied each encounter (resets if resurrected), you go Rampant; you gain +2 speed, and MUST attack a creature each turn if able (including an ally!).

Blink

(1/turn) Teleport 12 as a movement action. You can't use this ability on your next turn.

Exotic

Hypnagogia

Gain +2 Dream skill points; when Safe Resting, you can assign them into any skill of choice.

Shadowy Flight

You have a fly speed of 6 as long as you're not wearing Medium or Heavy armor. When using your 1/turn guardian jump, gain +2 speed instead. Your walking speed is 0.

Exotic

Hypnagogia

Gain +2 Dream skill points; when Safe Resting, you can assign them into any skill of choice.

Reinforced Chitin

You count as Large against grappling, knockback against you is halved, and your STR counts as 1 higher for the purpose of wielding weapons or armor.

Exotic

Hypnagogia

Gain +2 Dream skill points; when Safe Resting, you can assign them into any skill of choice.

Shadowy Movement

Climb speed equal to walk speed. Can move 2 spaces for free after becoming the target of an attack or negative effect (after taking damage).

EliksniMedium
Exotic

Scuttle

Climb speed equal to walk speed. You may drop prone willingly to gain +2 speed instead of the usual reduction and give all incoming attacks disadvantage.

Dreg

+2 starting Skill Points. Upon level 5 you get 4 arms like a Vandal, and at level 12 become a Captain.

Vandal

You have 4 arms for wielding weapons. Upon level 8 you become a Captain.

Captain

(must be level 5 at character creation to select) 4 arms like a Vandal, and your size becomes Large. This is as tall as Eliksni get.

Exotic

Psionic Expertise

Pick any 2 tier 1 spells. (1/encounter) cast one of these spells for free.

Exotic

Imperial Might

Knockback against you is halved, and your STR counts as 2 higher for the purpose of wielding weapons or armor. Advantage against being knocked prone.