Jaymz H.
When crit, make a Heart Piercer or Stormquill attack in return
- •Revolver.
(Reach 8) 2d4+10
- •Calvery Saber.
Move 6, 2d4 damage. On CRIT: Dazed
@87 HP, Smoke Bomb. Flint Blinds all Heroes for 1 round, then moves 6, ignoring opportunity attacks. (Blinded creatures are attacked with advantage and attack with disadvantage)
Tucker Flint is dying, 30 more damage and he's dead. Until then, whenever he takes damage for the first time each round he uses Strikeback.
After each hero's turn one of the Undead Cowboy's gets a turn
- •Whip.1d8.
Reach 4, On Damage: Grapple and drag
- •Shoot.1d6+5.
Reach 12
Treat the highest die rolled as the Primary Die. On crit: knock Prone.
- •Savage Screech.
(1 use) All enemies within reach 12 suffer 2d6 damage (ignoring armor). DC 11 WIL save or become Frightened for 1 round.
- •Bramble Rush.
Move 8, then attack 2d6
- •Thrash.
Attack for 2d6+5
@100 HP, Savage Screech Recharges
The Chaos Behemoth is dying, 30 more damage and it dies. Until then its attacks do d10's instead of d6's
Whenever Albus is CRIT: He can FLY 10 imediately
- •Dawnstrike.
( 1 use ) Reach 3, 5d12
- •Rampage.
attack for 1d12+16
- •Fluttering Strike.
Fly 10, attack for 1d12+6 damage.
@75 HP Dawnstrike recharges.
Albus is dying! 50 more damage and he dies. Until then, the first time each turn he takes damage, he uses Move + Claw.
- Rapid Spin.2d4+8.
On Damage: Push target Primary spaces backwards
- Strangle Lash.2d6.
2x attack, On hit Grappled: DC 12 STR Save, or slashing, or Fire damage
At the beginning of each Round, all heroes suffer 1 Wound
3/encounter - - When Silas would suffer any negative effect he can swap places with a creature of his choice making them the target instead. all heroes recover 1/wound
- •Wormhole:::.
(Teleport 12) 3d20 to a creature where you began or ended
- •Helix Flare:::.
(Reach 12) DC 20 STR save (Disadvantage if within Reach 4) or suffer 3d20 damage and Prone. Half on Save
- •Doom Hex:::.
DC 20 WIL save or DOOMED: (Being hit with a CRIT Ends) the next damage roll against the target is MAX
- •Plasma Storm:::.
(Reach 6) AOE make DC20 DEX save or 2d20 Lightning and 2d20 Fire damage. Half on save.
- •Ashen Waltz:::.
(Reach 2) 5d20 Slashing Damage
- •Aether Uplift:::.
(Range 12) DC 20 STR Ssave or be launched 20 ft into the air, repeat until the target saves. Fall damage for this attack is 1d20 for every 10ft fallen.
at 310 HP, Gravity Mastery :::: Move all Objects and creatures within 16 spaces anywhere else within the area. ((( Destiny Bound )))) Hero with the most HP is marked by Silas. He takes half damage from all sources, the mark takes the other half. This lasts until the mark drops to 0 HP
Use Gravity master again, then Silas is dying! 200 more damage and he dies. Until then he chooses twice each turn instead of one. (((())))))If still alive after 1 Round: He Resets back to 200 HP