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Air Elemental
Windy
Level 2 Solo Air Elemental
220Dex + +
Aura of Wind.

Ranged attacks against you have disadvantage. At the end of your turn, push adjacent creatures 2 spaces away

After each hero's turn, Choose one.
  • • Gust.

    (Reach 8) Knockback target Spaces.

  • • Rend.

    Fly 10. (Reach 2, up to 2 targets) . On hit, gain Biting Wind.

BLOODIED:

Enemies within Reach 12 gain Thornblight. Gain: Tornado (1 use, Reach 8, AoE) , half on a DC 11 DEX save.

LAST STAND:

Windy is dying 65 more damage and she dies, and Aura of Wind and Gust move creatures twice as far.

Biting Wind: Suffer 2 damage for each space you are forcibly moved. Healing ends this effect