J

Jaymz H.

Level 3 Solo Cowboy
175DEX+
StrikeBack.

When crit, make a Heart Piercer or Stormquill attack in return

After each hero's turn, Choose one.
  • Revolver.

    (Reach 8) 2d4+10

  • Calvery Saber.

    Move 6, 2d4 damage. On CRIT: Dazed

BLOODIED:

@87 HP, Smoke Bomb. Flint Blinds all Heroes for 1 round, then moves 6, ignoring opportunity attacks. (Blinded creatures are attacked with advantage and attack with disadvantage)

LAST STAND:

Tucker Flint is dying, 30 more damage and he's dead. Until then, whenever he takes damage for the first time each round he uses Strikeback.

Lvl 6 undead
1068
Midboss.

After each hero's turn one of the Undead Cowboy's gets a turn

Choose one.
  • Whip..

    Reach 4, On Damage: Grapple and drag

  • Shoot..

    Reach 12

Level 3 Solo Huge Plant
200STR+
Brutal.

Treat the highest die rolled as the Primary Die. On crit: knock Prone.

After each hero's turn, Choose one.
  • Savage Screech.

    (1 use) All enemies within reach 12 suffer 2d6 damage (ignoring armor). DC 11 WIL save or become Frightened for 1 round.

  • Bramble Rush.

    Move 8, then attack 2d6

  • Thrash.

    Attack for 2d6+5

BLOODIED:

@100 HP, Savage Screech Recharges

LAST STAND:

The Chaos Behemoth is dying, 30 more damage and it dies. Until then its attacks do d10's instead of d6's

Lvl 2 plant
825
Blur.

(1/round) When attacked, first move 4 spaces, taking no damage if you are now out of range or have Full Cover.

Choose one.
  • DoubleStrike.( 2x )
Level 5 Solo Vampire
M150STR+ DEX+
Zeal.

Whenever Albus is CRIT: He can FLY 10 imediately

After each player's turn Choose one.
  • Dawnstrike.

    ( 1 use ) Reach 3, 5d12

  • Rampage.

    attack for 1d12+16

  • Fluttering Strike.

    Fly 10, attack for 1d12+6 damage.

BLOODIED:

@75 HP Dawnstrike recharges.

LAST STAND:

Albus is dying! 50 more damage and he dies. Until then, the first time each turn he takes damage, he uses Move + Claw.

Lvl 1 small plant
20
Choose one.
  • Seed Shot..

    Ranged

Lvl 3 water - Melee
640
Choose one.
  • Rapid Spin..

    On Damage: Push target Primary spaces backwards

Lvl 5 large plant - Ambusher
58
Ambusher: Starts Stealth. Attacks Round 2.
Choose one.
  • Strangle Lash..

    2x attack, On hit Grappled: DC 12 STR Save, or slashing, or Fire damage

Lvl 1
26
Lvl 7 large robot
H47
HexProof.

Half damage from Magical Effects

Choose one.
  • Punisher. +15.

    Treat the highest roll as the primary die. On Crit +30 Damage instead

Level 20 Solo God
H620All+++
Ravages of Time.

At the beginning of each Round, all heroes suffer 1 Wound

Slipstream.

3/encounter - - When Silas would suffer any negative effect he can swap places with a creature of his choice making them the target instead. all heroes recover 1/wound

After each hero's turn, choose 1 not yet chose (reset when all have been chosen)
  • Wormhole:::.

    (Teleport 12) 3d20 to a creature where you began or ended

  • Helix Flare:::.

    (Reach 12) DC 20 STR save (Disadvantage if within Reach 4) or suffer 3d20 damage and Prone. Half on Save

  • Doom Hex:::.

    DC 20 WIL save or DOOMED: (Being hit with a CRIT Ends) the next damage roll against the target is MAX

  • Plasma Storm:::.

    (Reach 6) AOE make DC20 DEX save or 2d20 Lightning and 2d20 Fire damage. Half on save.

  • Ashen Waltz:::.

    (Reach 2) 5d20 Slashing Damage

  • Aether Uplift:::.

    (Range 12) DC 20 STR Ssave or be launched 20 ft into the air, repeat until the target saves. Fall damage for this attack is 1d20 for every 10ft fallen.

BLOODIED:

at 310 HP, Gravity Mastery :::: Move all Objects and creatures within 16 spaces anywhere else within the area. ((( Destiny Bound )))) Hero with the most HP is marked by Silas. He takes half damage from all sources, the mark takes the other half. This lasts until the mark drops to 0 HP

LAST STAND:

Use Gravity master again, then Silas is dying! 200 more damage and he dies. Until then he chooses twice each turn instead of one. (((())))))If still alive after 1 Round: He Resets back to 200 HP

Lvl 7 large giant
70
Rocko Armor & Weapon.

While holding Rocko, Toggo has Heavy Armor

Choose one.
  • Throw Rocko..

    On hit: Prone

  • Get Rocko.

    Moves and picks up Rocco