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Melee attack. Deals 1d6 + 2 Slashing damage. (Warrior) Ranged attack. Deals 1d6 + 2 Piercing damage. (Archer)
- Explosion on Death:.
When a Skeletal Warrior is destroyed, the remaining necrotic energy flashes out. Each Hero adjacent to the Minion must make a DC 10 STR Save or be knocked back 5 ft.

Ranged attack (60 ft.). Deals 1d10 + 4 Necrotic damage.
Melee attack. Deals 1d6 + 4 Necrotic damage. Can only target a single Hero.
Malak commands one nearby Undead Minion (Skeletal Warrior or Zombie) to immediately take a free Attack action.
Malak increases his Defenses by 3 until the start of his next turn. Consumed upon defend action.
- •Legendary Ability (Malak's Power).
Lord Malak acts immediately after each Hero's turn (in addition to his normal turn in the initiative order). On these legendary turns, he can use an action to execute Shadow Bolt, Grave Touch, or Defend.
- •Bind Soul.
Trigger: A Hero damages one of Malak's Undead Minions. The damaged Minion takes 0 damage instead. Malak takes 1d4 damage as the power strains him.