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Lvl 1/4 undead
Rusty Scimitar/Tattered Bow.

Melee attack. Deals 1d6 + 2 Slashing damage. (Warrior) Ranged attack. Deals 1d6 + 2 Piercing damage. (Archer)

Apply on Death
  • Explosion on Death:.

    When a Skeletal Warrior is destroyed, the remaining necrotic energy flashes out. Each Hero adjacent to the Minion must make a DC 10 STR Save or be knocked back 5 ft.

Cultist Warlock
Level 5 Solo Necromancer
150
Defense +5 Magic +8
Shadow Bolt.

Ranged attack (60 ft.). Deals 1d10 + 4 Necrotic damage.

Grave Touch.

Melee attack. Deals 1d6 + 4 Necrotic damage. Can only target a single Hero.

Command Undead.

Malak commands one nearby Undead Minion (Skeletal Warrior or Zombie) to immediately take a free Attack action.

Defend.

Malak increases his Defenses by 3 until the start of his next turn. Consumed upon defend action.

Legendary after each turn, reaction on trigger.
  • Legendary Ability (Malak's Power).

    Lord Malak acts immediately after each Hero's turn (in addition to his normal turn in the initiative order). On these legendary turns, he can use an action to execute Shadow Bolt, Grave Touch, or Defend.

  • Bind Soul.

    Trigger: A Hero damages one of Malak's Undead Minions. The damaged Minion takes 0 damage instead. Malak takes 1d4 damage as the power strains him.