Cultist Warlock
Lord Malak, The Crypt-Binder
Level 5 Solo Necromancer
150
Defense +5 Magic +8
Shadow Bolt.

Ranged attack (60 ft.). Deals 1d10 + 4 Necrotic damage.

Grave Touch.

Melee attack. Deals 1d6 + 4 Necrotic damage. Can only target a single Hero.

Command Undead.

Malak commands one nearby Undead Minion (Skeletal Warrior or Zombie) to immediately take a free Attack action.

Defend.

Malak increases his Defenses by 3 until the start of his next turn. Consumed upon defend action.

Legendary after each turn, reaction on trigger.
  • Legendary Ability (Malak's Power).

    Lord Malak acts immediately after each Hero's turn (in addition to his normal turn in the initiative order). On these legendary turns, he can use an action to execute Shadow Bolt, Grave Touch, or Defend.

  • Bind Soul.

    Trigger: A Hero damages one of Malak's Undead Minions. The damaged Minion takes 0 damage instead. Malak takes 1d4 damage as the power strains him.

On his turn, Malak has a total of 4 Action Points.

Opening Move: Start by using Command Undead two or three times to focus Minion attacks on one or two Heroes, potentially threatening a Takedown. This is a great way to use his multiple actions quickly.

Maintaining Pressure: During his legendary turns, he should use his actions primarily to cast Shadow Bolt to keep the ranged damage consistent.

Defensive Play: If a Hero with high damage (like a Barbarian or Rogue) gets close, use the Defend action on his main turn, forcing the players to waste their actions bypassing his high temporary AC.

Tactical Saves: Use the Bind Soul Heroic Reaction when a Minion is about to be destroyed. This not only keeps the Minion in the fight, but the small self-damage hints to the Heroes that the Minions are magically linked to Malak, encouraging them to target the boss directly.

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