Vinnie

- •Charge.2d8.
Princess Sunset charges forward 8 squares in a straight line, trampling anyone she comes across. On damage, they get knocked prone.
- •Strike.2d8+6.
Camilla strikes.
When Bloodied, Princess Sunset breaks and Camilla no longer is able to Charge and her movement becomes 6 squares. She immediately enlarges to a LARGE creature, and her strikes now do 2d8+10 damage.
Advantage on attacks when an ally is adjacent to the target.
- Bite.1d6+2.
On Crit. Prone
- •Fist.2d8+4.
The Fungus Leshy strikes it's target.
- •Spore Cloud.
The Fungus Leshy releases a cloud of spores, all creatures withing 2 squares of the Leshy must make a DC 11 STR save or take 1d6 damage and be poisoned for one round.
Upon dying, the Leshy Releases this sporecloud.

A Flash beetle emits a blue light, dimly visible from afar. This auro immedately goes away for 24 hours after using the Light Flash-ability.
- •Light Flash.
The flash beetle creates a brilliant flash of light. All creatures in its luminescent aura must succeed at a DC 10 STR save or be BLINDED for 2 rounds.
- •Bite.2d6+4.
The Flash beetle bites its target.
- •Rock.3d10.
Shaggy throws a rock.
- •Club.3d10+8.
Shaggy uses his club.
- •Otherworldly Laugh.
The korred unleashes an otherworldly laugh. Each non-fey creature within a 30-foot burst must attempt a DC 16 Fortitude save. On a failure, the creature is slowed 1 for 1 round (or stunned 1 on a critical failure).
When attacked by any number of Raven swarms, on a failed a DC10 + [No. of Swarms] DEX save the target is blinded until the end of it's next turn.
- Bite.1d6
After being attacked, move up to 6 spaces.
- •Spear.2d6+2
- •Sling.1d6+1
Always crits grappled creatures.
- Jaw Attack.2d8+2.
When the attack hits, the target becomes grappled.
Move at least 4 in a straight line, advantage on the attack, on hit target is knocked prone
- •Gore.2d8+6
- •Trample.1d8+6.
Trample two different targets in melee range.