Armor increases 1 step for each adjacent ally (None, Med, Heavy) for all allies
Can interpose for bloodied allies
- Weapon Strike.
2d8+6. (Or Bow: Range 8) Can push foes number of spaces equal to primary die.
Armor increases 1 step for each adjacent ally (None, Med, Heavy) for all allies
Can interpose for bloodied allies
- Weapon Strike.
2d8+6. (Or Bow: Range 8) Can push foes number of spaces equal to primary die.
- • Spear Strike (2x).
1d8+5. (or Throw: Range 8). On crit: Target is Slowed. If on the same target, and both crit, Target is Dazed instead.
- • Bolster (1/encounter).
Allies within Range 4 are cleased of Charmed or Frightened and are immune to it.
When Initiative starts or as a action, roll 3d8s, record them. The Oracle can replace any roll with those recorded rolls.
- • Divining Bolt.
3d8+12. After hitting, next attack is 1 die higher.
- • Not your time yet.
Use a die from Seer to heal a ally by the amount +1.
(Range 8) When an ally crits, roll a extra die.
- Weapon Strike.
(2×) 2d8+7. (Or Range 8)