Lvl 3 celestial - Defender
641
Formation.
Armor increases 1 step for each adjacent ally (None, Med, Heavy) for all allies
Leap to Defense.
Can interpose for bloodied allies
Choose one.
- Weapon Strike.2d8+6.
(Or Bow: Range 8) Can push foes number of spaces equal to primary die.
Lvl 5 celesital - Striker
M658
Choose one.
- •Spear Strike (2x).1d8+5.
(or Throw: Range 8). On crit: Target is Slowed. If on the same target, and both crit, Target is Dazed instead.
- •Bolster (1/encounter).
Allies within Range 4 are cleased of Charmed or Frightened and are immune to it.
Lvl 8 celestial - Support
691
Seer to Victory (1/round).
When Initiative starts or as a action, roll 3d8s, record them. The Oracle can replace any roll with those recorded rolls.
Choose one.
- •Divining Bolt.3d8+12.
After hitting, next attack is 1 die higher.
- •Not your time yet.
Use a die from Seer to heal a ally by the amount +1.
Lvl 11 celestial
M6106
War Blessing (1/round).
(Range 8) When an ally crits, roll a extra die.
Choose one.
- Weapon Strike.(2×) 2d8+7.
(Or Range 8)