Valkyries

Valkyries: Soldier Tactics (1/round).

Advantage on attacks when an ally is adjacent to the target.

Lvl 2 celestial
6
  • Strike.

    2d8 (Follows Minions Rules) (Up to Range 8)

Lvl 3 celestial - Defender
641
Formation.

Armor increases 1 step for each adjacent ally (None, Med, Heavy) for all allies

Leap to Defense.

Can interpose for bloodied allies

Choose one.
  • Weapon Strike..

    (Or Bow: Range 8) Can push foes number of spaces equal to primary die.

Lvl 5 celesital - Striker
M658
Choose one.
  • Spear Strike (2x)..

    (or Throw: Range 8). On crit: Target is Slowed. If on the same target, and both crit, Target is Dazed instead.

  • Bolster (1/encounter).

    Allies within Range 4 are cleased of Charmed or Frightened and are immune to it.

Lvl 8 celestial - Support
691
Seer to Victory (1/round).

When Initiative starts or as a action, roll 3d8s, record them. The Oracle can replace any roll with those recorded rolls.

Choose one.
  • Divining Bolt..

    After hitting, next attack is 1 die higher.

  • Not your time yet.

    Use a die from Seer to heal a ally by the amount +1.

Lvl 11 celestial
M6106
War Blessing (1/round).

(Range 8) When an ally crits, roll a extra die.

Choose one.
  • Weapon Strike.(2×) .

    (Or Range 8)