1d6 goblin minions appear at the beginning of each round.
- •Hamfisted.
Hogboon makes two separate melee attacks for 1d6+2 each. If both attacks hit the same target, they make a DC12 STR save or become Dazed.
- •Sweeping Blow.
Attack for 2d6+2 damage against up to 2 adjacent heroes. On damage, targets are knocked Prone.
- •Charge.
Move 8, all caught in the path make a DC12 DEX save or take 3d6+2 damage, half damage on save.
The first time Hogboon drops to 50HP or less, emerald flames explode outward from him, dealing 3d6 damage to all within 3 spaces. Hogboon recovers 1d6 HP for each goblin ally killed this way.
Hogboon is Dying! 30 more damage and he dies. Until then, once per turn as free action, Hogboon may cause an ally goblin within 6 spaces to erupt in emerald flames and explode, dealing 2d6 fire damage to all within 1 space.
A massive goblin with the head of a boar, Hogboon is blessed by the god Goreguts. His bloated frame conceals terrifying strength, and his cruel reign is marked by ruthlessness—even sacrificing his own kin as weapons. His emerald septum ring glows as he channels the wrath of Goreguts, turning goblins into bombs of green fire.