T

tylervail

Level 3 Solo Large Goblin Patriarch
M100
STR+ INT-
Rally.

1d6 goblin minions appear at the beginning of each round.

Actions: After each hero's turn, choose one:
  • Hamfisted.

    Hogboon makes two separate melee attacks for 1d6+2 each. If both attacks hit the same target, they make a DC12 STR save or become Dazed.

  • Sweeping Blow.

    Attack for 2d6+2 damage against up to 2 adjacent heroes. On damage, targets are knocked Prone.

  • Charge.

    Move 8, all caught in the path make a DC12 DEX save or take 3d6+2 damage, half damage on save.

BLOODIED:

The first time Hogboon drops to 50HP or less, emerald flames explode outward from him, dealing 3d6 damage to all within 3 spaces. Hogboon recovers 1d6 HP for each goblin ally killed this way.

LAST STAND:

Hogboon is Dying! 30 more damage and he dies. Until then, once per turn as free action, Hogboon may cause an ally goblin within 6 spaces to erupt in emerald flames and explode, dealing 2d6 fire damage to all within 1 space.