If encountered in the dark, you always go first and you start the encounter with 2 × LVL temporary hit points.
You have heavy armor against piercing and slashing attacks. You have no armor against bludgeoning attacks.
- •Strangle.2d6+4.
Reach: Directly beneath them on the ground. On hit: Grappled (escape DC 13). Then:
- •Lift.
Lift all Grappled creatures two squares in the air.
- •Snap.12d6 to a grappled creature.
On damage: if target is at 0 HP, they die
Hanging Men are skeletal monsters that form from the skeletons of people who died at lynchings, executions, or suicides by hanging. They move slowly on the ground, but climb extremely quickly on high ceilings. When they grab an enemy, they leave them hanging in noises made of bone, slowly bring them up to them. When a target is in reach, the Hanging Man moves in for the kill - snapping their neck.