Glasstaff
Level 4 Solo Wizard
120
INT+
Shield.
While holding his glass staff, can sacrifice his next turn to reduce damage by 1d10. If a melee attack, reflect half that damage back to the attacker. (1/round)
After each hero's turn, choose one.
- •Magic Darts.
In either order, move 6 and (3x) 1d4+1 damage (Range 8).
- •Freeze.
AoE, Reach 2, 3d6 damage. DC 12 STR save or be Restrained (Re-save at end of each turn). Then, move 6.
BLOODIED:
When 60 HP or less, Glasstaff's Shield becomes 1d20.
LAST STAND:
Glasstaff is dying! 30 more damage and he dies. Until then, can use his turn to teleport up to 10 spaces. (1/round)