LMoP

Bugbear
M35
Goblins: Haha, Missed Me!

Whenever an attack misses you, deal 1 psychic damage in return.

Choose one.
  • Cleave.
  • Shoot.

Given weapons and armor enchanted by the Forge of Spells, these are not your average Bugbear.

Paper Forge: #161 Bugbear
Doppleganger
65
  • Slam.(2x)
  • Shapeshift.

    Change shape into any Medium or Small humanoid. Equipment is not transformed.

  • True Form.

    Transform back into its true form. Creatures within 6 spaces make a DC 13 WIL save or are Frightened for 3 rounds.

Paper Forge: #370 Doppleganger
Flameskull
Lvl 4 small
6040
Magical Fire.

Sheds a bright light (Reach 3). Advantage on saving throws against any spell. Cannot be Blinded, Charmed, Dazed, Frightened, Poisoned, Slowed, or Taunted.

Explosive Death.

Explode into a fireball on death, dealing 2d6 damage (Reach 2).

  • Fire Blast (2x).
Paper Forge: #254 Flameskull
Ghoul
Lvl 1
20
Undead: Unliving, Undying.

The first time this dies, reset to 1 HP instead (excluding minions).

  • Sickening Claw..

    On damage: Dazed.

source: Nimble GM Guide

Paper Forge: #232 Ghoul
Giant Spider
M27
  • Shoot Web..

    (Range 6) On hit: Restrained

  • Bite..

    (Hampered target) Poisoned (magical healing ends)

Paper Forge: #97 Giant Spider
Grick
Lvl 4 aberration
M40
Climber.

Can climb without a movement penalty

Stone Camouflage.

Advantage on Stealth checks in rock terrain

  • Tentacles..

    on hit: make Beak attack

  • Beak.
Paper Forge: #727 Grick
Hobgoblin Soldier
Lvl 1
H15
Pack Tactics.

Advantage on attacks if an ally is within 1 space of the creature

  • Slash..

    (or Shoot, Range 8)

Level 4 Solo Large Bugbear
M125
STR+
Grappler.

King Grol can move without penalty while grappling a medium or smaller creature.

After each hero's turn, choose one.
  • Grab.

    Move 8. 1d12. On hit: grappled.

  • Smash.

    3d12

  • Get in Here!

    Summon a Goblin (d6) minion

BLOODIED:

When King Grol is reduced to 62, he is enraged and gains advantage on all attacks.

LAST STAND:

King Grol is dying! 30 more damage and he dies. Until then, he can summon a Goblin (d6) minion after every turn.

Water Elemental
6058
Water Bound.

Invisible when submerged in water. Dies if it leaves the water.

Choose one.
  • Slam (2x).
  • Whelm..

    On hit: Grappled.

On grapple, attempts to drown creature.

Ochre Jelly
Lvl 4 large
52
Oozes: Digestive Touch.

Contact with an ooze inflicts the Digested condition: they deal an additional {X} damage for each time the target has been Digested this encounter.

Oozes: Goopy.

When crit or dealt any slashing damage: summon {X} ooze minions (size: d6); their attacks inflict Digested.

  • Acidic Touch (2x).+{3}
Paper Forge: #735 Ochre Jelly
Stirge
Lvl 1/2 tiny
600
Stirges: Evasive Flier.

Attacks against stirges are made with disadvantage.

Latched On.

You move where your target moves until either dies. Your attacks can’t miss or be Defended/Interposed against. Attacks that miss you damage your target instead.

Choose one.
  • Latch On..

    On hit: Latched On.

Paper Forge: #563 Stirge
Level 5 Solo Drow Wizard
150
DEX+ INT++
Web Walker.

The Black Spider ignores movement restrictions caused by webbing.

After each hero's turn, choose one.
  • Web.

    Cover a Reach 3 circle on the floor in webbing, creating Difficult Terrain. Creatures within: DC 13 DEX save or Restrained until the end of their next turn.

  • Shadow Shroud.

    (1 use) Gain 20 Temp HP and advantage on Stealth checks until it is depleted.

  • Shadow Strike.

    Move 8 and 1d8+6 damage (Range 6) On crit: Dazed.

  • Spellweaver Staff (Forge Enhanced).

    3d8+10 damage. If target is Restrained, crit on 7 or 8.

BLOODIED:

At 75 HP, immediately cast Web and spawn 1 Giant Spider/hero within the webbing.

LAST STAND:

The Black Spider is dying! Out of desperation she crushes the Spellweaver Staff to transform into her Drider form with 40 HP. In this form, she gains heavy armor and can walk along walls and ceilings at normal speed. Her Spellweaver Staff attack becomes Venomous Bite, with the same description.