Fume Knight
Level 12 Solo Large Humanoid
H255
STR +++
Ashen Idol.

Within Fume Knight's lair and while he is in the lair, 4 Ashen Idols will heal him 10 HP each at the end of every round. (1 HP, Immune to everything, Requires 30 damage in one hit to actually break.)

Surrounded by Fear and Dead Men.

Fume Knight can augment his attacks into single target, Line 3, or Cone 6.

After each Hero's Turn, choose one:
  • Ultra Greatsword x2..

    After every hit, Fume Knight can Move 3. On Crit: Inflict Smoldering. On Smoldered, add another die.

  • Fumes (1 use)..

    AoE Range 6, DEX Save 16. On failure: Full damage and Slowed. Smoldered Targets Auto fail, and are slowed for the whole fight. On success: Half damage and not slowed.

  • Teleport.

    Teleport to an Ashen Idol in Lair.

BLOODIED:

At 127 HP, Fume Knight is bloodied. Fume Knight's range on Surrounded by Fear and Dead Men doubles.

LAST STAND:

Fume Knight is dying! 127 more damage and Fume Knight dies! Any die on Ultra Greatsword can crit.

Loot from Fume Knight:

Fume Colossal Greatsword

(Legendary)

Requires STR 4 to wield. Takes up 3 Inventory slots instead of 2.

Add +2 Armor when Defending. Can strike in Line 3 or Cone 4