Barbed Devil
Lvl 10 fiend
M94
Barbed Hide.
Grappling deals 1d10.
Magic Resistance.
Advantage on magic saves.
Move 6, then choose two:
- •Claws (or Tail, Reach 2) .1d6+3.
On hit: grappled (escape DC 13).
- •Hurl Flame.2d6+10 fire.
(Reach 8) Lobs fire in a 2x2 area. Creatures make a DC 15 DEX save, half on success. On hit: Smoldering.