Werebeast

Werebeast: Cursed Blood.

All werebeasts gain the following...

  • advantage on all martial and mobility rolls
  • their claws are considered enchanted
  • immune to all diseases
  • suffer +3 damage from poison, take a base 3 damage from silver
  • only gain benefits from resting if they also eat meat during the rest
Lvl 5
3850
Regeneration.

recovers 3 health at the beginning of its turn

Total Massacre.

if the werewolf lands a critical hit it also gains an additional action, the werewolf can move and attack as one action

Choose One
  • Massacre..

    critical hits throw the target 3 tiles away from the werebeast and also inflict Sanies Lupus

  • Howl.

    all targets within 3 tiles must succeed a DC 12 saving roll, afflicted by Fear if they fail, 3 turn cycle recharge