Weapon Triangle Duelists

Its the weapon triangle, from fire emblem, but nimble.

Axes > Lances > Swords > Axes.

Axes: Club, Hand Axe, Battleaxe, Greataxe, Greatmaul, Throwing Hammers Lances: Staff, Pole Hammer, Spear, Javelins Swords: Dagger, Sickle, Short Sword, Rapier, Longsword, Greatsword

Fists > Ranged Weapons

Advantage is usually determined by what weapon the target is holding.

Weapon Triangle Duelists: Break!

Attacks you make and attacks made against you that are at weapon triangle advantage gain: On hit: Dazed.

Lvl 1/2
18
Americans: Right to Bare Arms!

Your attacks with ranged weapons cannot be made at disadvantage for any reason.

Choose one.
  • Axe/Sword/Lance/Fist.
  • Hand Crossbow. (Range: 8)

It is intended that you pick one weapon for each pirate to wield, but you could have them switch it up if you wanted.

H18
Americans: Right to Bare Arms!

Your attacks with ranged weapons cannot be made at disadvantage for any reason.

Choose one:
  • Lance/Battleaxe.
  • Javelin/Throwing Axe. (Range: 4)

It is intended you pick lances or axes for this pirate, but you can have them switch if you want.

remixed from Pet Bear
Americans: Right to Bare Arms!

Your attacks with ranged weapons cannot be made at disadvantage for any reason.

Vicious.

Your crits are vicious (roll 1 additional die).

Choose one:
  • Shortsword/Handaxe.
  • Hand Crossbow (x2). (Range: 6)

It is intended you pick swords or axes for this pirate, but you can have them switch if you want.

remixed from Armored Pirate