Weapon Triangle Duelists
Its the weapon triangle, from fire emblem, but nimble.
Axes > Lances > Swords > Axes.
Axes: Club, Hand Axe, Battleaxe, Greataxe, Greatmaul, Throwing Hammers Lances: Staff, Pole Hammer, Spear, Javelins Swords: Dagger, Sickle, Short Sword, Rapier, Longsword, Greatsword
Fists > Ranged Weapons
Advantage is usually determined by what weapon the target is holding.
Attacks you make and attacks made against you that are at weapon triangle advantage gain: On hit: Dazed.
Your attacks with ranged weapons cannot be made at disadvantage for any reason.
- •Axe/Sword/Lance/Fist.1d6
- •Hand Crossbow.1d4+3 (Range: 8)
It is intended that you pick one weapon for each pirate to wield, but you could have them switch it up if you wanted.
Your attacks with ranged weapons cannot be made at disadvantage for any reason.
- •Lance/Battleaxe.2d8+2
- •Javelin/Throwing Axe.1d8+1 (Range: 4)
It is intended you pick lances or axes for this pirate, but you can have them switch if you want.
Your attacks with ranged weapons cannot be made at disadvantage for any reason.
Your crits are vicious (roll 1 additional die).
- •Shortsword/Handaxe.2d3+2
- •Hand Crossbow (x2).1d4+1 (Range: 6)
It is intended you pick swords or axes for this pirate, but you can have them switch if you want.