Undead Spirit
Malevolent creatures whose presence is barely physical. These commonly include ghosts, wraiths, specters, banshees, and similarly disembodied spirits.
Undead Spirit: Incorporeal.
Immune to nonmagical damage. Resistant to Necrotic. Vulnerable to Radiant, Sunlight, and Silver.

Level 3 Solo Undead
70
After each hero’s turn, choose 1:
- • Deathly Wail.
(1/Encounter, Reach 12) DC 13 WIL save or drop to 0 HP. On save, lose half max HP.
- Adv (or immune) if hearing is protected.
- •Horrible Glare.
(Reach 8) 1d10, Frightened 1 Round.
- •Ghastly Touch.
Fly 4 then 2d10.
BLOODIED:
(35hp) Any dying heroes gain 1 HP and 1 action.
LAST STAND:
(20hp) Possess: All heroes make a DC16 WIL Save. Lowest failure is Possessed.
Adapted from the Monsters & More early draft.

Lvl 4 undead
630
- Deathly Touch.
DC-13 WIL/DEX save or drop to 0 HP. On save, lose 1/2 max HP.
- Against Dying enemies, inflict 2 Wounds. On save, 1 Wound.