Ooze

A subset of slimes. Very oozey, do not touch.

Ooze: Digestive Touch.

Contact with you grants the Digested condition. Your attacks deal X extra damage, where X is the number of times a creature has been Digested this encounter.

Lvl 1 small ooze
222
Water Slimes: Blood Thirsty.

Whenever you hit a Bloodied creature for the first time, you deal an extra (3 × Level) damage and restore HP equal to the extra damage.

Choose one:
  • Jump.

    Jump up to 6 squares, then attack all adjacent creatures for 1d3.

  • Tackle..

These small creatures are the most basic of water Slimes. Being empowered by water makes them more dangerous than a basic slime, but not by much.

Lvl 1 small ooze
226
Fire Slimes: Puntable.

When you are hit with a melee attack, you move back 2 spaces and deal 2d6 fire damage to all creatures in Reach: 2.

Choose one.
  • Jump.

    Jump up to 6 squares, then attack all adjacent creatures for 1d5.

  • Tackle.
Lvl 4 ooze
341
Water Slimes: Blood Thirsty.

Whenever you hit a Bloodied creature for the first time, you deal an extra (3 × Level) damage and restore HP equal to the extra damage.

Choose one.
  • Jump.

    Jump up to 6 squares, then attack all creatures within Reach: 2 for 3d3.

  • Tackle.
Lvl 5 undead snail
M66
Snails: Big Ole Shell.

You have no armor against bludgeoning damage.

Spectres of the Dead : Jump Scare.

If encountered in the dark, you always go first and you start the encounter with 2 × LVL temporary hit points.

Choose one.
  • Tackle (×4).
  • Uncontrolled Soul..

    Range: 8. Also hits nearest creature to target. On hit: Remove all Digested.

A snail that has died and been revived as an undead.

Lvl 10 large ooze
4110
Water Slimes: Blood Thirsty.

Whenever you hit a Bloodied creature for the first time, you deal an extra (3 × Level) damage and restore HP equal to the extra damage.

Choose one.
  • Jump.

    Jump up to 8 squares, then attack all creatures within Reach: 3 for 1d33.

  • Tackle.
Lvl 20 huge ooze
300
Water Slimes: Blood Thirsty.

Whenever you hit a Bloodied creature for the first time, you deal an extra (3 × Level) damage and restore HP equal to the extra damage.

Choose two, you may choose the same attack twice.
  • Splash Around (once).

    Summon 3d4 Ooze Minions (d33) within Reach: 8.

  • Jump (once/turn).

    Jump up to 10 squares, then attack all creatures within Reach: 5 for 1d33.

  • Tackle.
Ooze