ARC

Robots of mysterious origin that seem to only want to destroy living things.

ARC: Unyielding (1/turn).

When an ARC dies, it makes a loud noise that summons an ARC minion (1d4, Range: 8, 6 flying).

Lvl 1/4 small arc facehugger - Ambusher
81
  • Facehug..

    On hit: Grappled

remixed from Pop
Lvl 1/2 small arc mine - Ambusher
45
  • Explode..

    Burst: 1. Includes yourself.

Lvl 1 arc scout - Summoner
H615
Engines.

Your speed is reduced to 0 if you are crit.

Act in order.
  • Spot.

    Reduce all primary die against you by 1 this encounter.

  • Ascend.

    Fly 6 straight up.

  • Summon Backup.

    Fly away, but summon 3 ARC minions (1d4, range: 8, 6 flying).

Lvl 1 arc soldier - Ranged
625
Engines.

Your speed is reduced to 0 if you are crit.

  • Light Guns..

    (Range: 3).

remixed from Snitch
Lvl 2 small arc soldier - Aoe
M30
Explosive.

When you die, explode in Burst: 2 and deal 1d12 fire damage.

  • Flamethrower..

    Cone: 3.

remixed from Pop
Lvl 2 arc soldier - Ranged
M625
Engines.

Your speed is reduced to 0 if you are crit.

  • Medium Guns..

    (Range: 2).

remixed from Wasp
Lvl 3 small arc gun - Controller
041
  • Machine Gun..

    (Range: 8)

remixed from Fireball
Lvl 7 large arc gun - Controller
M069
  • Machine Gun..

    (Range: 8)

  • Ready to Fire..

    (Range: 10). Attacks during a hero's turn.

remixed from Turret
Lvl 10 large arc cannonball - Melee
H75
Jumping Prowess.

If you move only in a straight line your entire turn, you may Jump twice your movement speed.

  • Leap.Xd6.

    X = the number of spaces you moved in a straight line this turn.

remixed from Sentinel
Lvl 12 huge arc tank - Ranged
M5122
Aim Bots.

At the end of your turn, summon 2 Spotter minions (fly 6).

Choose One
  • Heavy Guns (x4)..

    (Range: 12).

  • Mortar..

    Use only if both of your Spotter minions are alive. Attacks a 3 by 3 square area within (Range: 12).

remixed from Hornet
Level 12 Solo Huge ARC Airship
H255
DEX+++
After each hero's turn, choose one.
  • Single Missile..

    Fly 4, 1d10+10 (Range: 12).

  • Missile Barrage..

    Fly 2, 8d6 to a 2 by 2 square area within (Range: 12).

BLOODIED:

The Rocketeer is bloodied! It immediately falls prone and summons 4 ARCs surrounding it.

LAST STAND:

The Rocketeer is dying! 120 more damage and it's dead! It moves at half speed until then and immediately falls prone. At the start of its next turn, it summons 4 ARCs surrounding it.

remixed from Bombardier
Lvl 15 huge arc fortress - Ranged
H4135
Very Loud.

Your attacks gain: "On crit: Summon a ."

  • Heavy Guns (x6)..

    (Range: 12).

remixed from Bombardier