Antherions

Animals who've taken on a humanoid form and become more intelligent in the process, albeit not enough to be considered a "Sapient species."

Antherions: Strange Saliva.

Reach attacks decrease a target's next multiple dice roll by 1 dice (2d4 » 1d4). Doesn't stack.

Lvl 4 small antherion rodent - Ranged
845
Scurry.

Whenever a Ratman is Forcibly Moved/pushed or becomes Bloodied, Move 8 without provoking Opportunity Attack.

Choose one.
  • • Stone Tail Sling.

    (2x) 2d4+4 (Range 8). Vicious.

  • • I Claw Your Face!

    (2x) 1d4+2. On hit: Move 8 without provoking Opportunity Attack.

Lvl 6 antherion canine - Support
660
Full Moon.

(1/Round) Wolfwere may Help allies within Reach 2, if it can be reasonably explained.

Choose two.
  • • Wolfstrike.

    (4x) 1d4+1. Attack any number of creatures within Reach 1. On hit: target is pushed back 1 space.

  • • Bolstering Howl.

    (Range 8). Allies' next attack gains another damage dice.

Lvl 8 antherion hog - Skirmisher
M65
Crush Rush.

(1/Round) Opportunity Attack: Any creature that moves within 8 spaces may be charged at (Line 8), taking a Tusk Swing + 4 damage per unmoved extra space. All creatures in the way are push aside and take 4 damage.

Choose one.
  • • Tusk Swing.

    2d10+6

  • • Parry Away.

    (2x) 1d8 (Reach 2). On hit: Target cannot target attacking Boarwere with a Reach attack on their next turn.

Lvl 10 large antherion ursa - Defender
M690
Imposing Figure.

(1/Round) Interpose for an ally. Attackers Interposed against become Frightened.

Be-Ware.

Creatures Frightened by this Bearwere cannot willingly move away from it.

Choose two.
  • • Frontclaw.

    4d8. Advantage on Frightened creatures. All instances of Advantage are converted into an Incremented damage dice (1 Advantage = 4d8 » 4d10, etc.).

  • • Backpaw.

    1d10+2. On hit: +1 use of Imposing Figure this round. On crit: the next use of Imposing Figure causes Incapacitated instead of Frightened.