Do your players like really crunchy resource management? Do they like cooking? Do you want to give them healing without handing out magic items? These rules aim to provide a more indepth food system that encourages active management of a party's food and allows for meals to provide more indepth bonuses than those found in Lodging Boons (GMG 22).
Cooking Meals
Whenever heroes take a rest, they can cook a meal and gain benefits. While the heroes rest to Catch their Breath, only two ingredients can be used. While the heroes Make Camp or take a Safe Rest, any number of ingredients can be used.
When combining ingredients, the chef must make a Nature check with a DC equal to 6 + Twice the Number of Ingredients. If they fail, the meal provides no benefits. If you only cook with one ingredient, no check is required. Additionally, while combining ingredients, only the strongest of the same benefits stack (If you combine Dried Fruits and Candied Fruits you only heal 4d4).
Safe Feasts
If your players decide to cook a meal on a Safe Rest, any benefits they would gain but do not need are saved for their next Field Rest. For instance, if Jimmy cooks a meal with Fresh Fruit and Raw Meat, his party would gain 15 temporary hit points immediately and restore 8d4 HP during their next Field Rest.
In addition, Meals made on a Safe Rest do not require checks to succeed.
Foods
Crappy Bread - 7 days - No Bonus - 1 CP
Bread/Potato - 5 days - Recover from one non-wound condition - 3 CP
Hardy Veggies - 7 days - Regain 1 Hit Dice - 5 CP
Fresh Veggies - 5 days - Restore 1 Hit Dice - 10 CP
Exotic Veggies - 3 days - Restore 2 Hit Dice and regain 2 Hit Dice - 25 CP
Precious Veggies - Restores 4 Hit Dice and regain 4 Hit Dice - 1 GP
Dried Fruits - 7 days - Restore 2d4 HP - 10 CP
Candied Fruits - 5 days - Restore 4d4 HP - 25 CP
Fresh Fruit - 3 days - Restore 8d4 - 1 GP
Charred Meat - 7 days - Gain 5 temporary HP
Salted Meat - 5 days - Gain 10 temporary HP - 1 GP
Raw Meat - 1 day - Gain 15 temporary HP - 50 CP
Hardy Herbs and/or Spices - 7 days - Restore 1 Mana - 25 CP
Fresh Herbs and/or Spices - 3 days - Restore 3 Mana - 1 GP
Hard Ration - Doesn't go Bad - No Benefit - 20 CP
Tasty Ration - 30 days - Restore 10 HP - 1 GP