Wailing Mire Denizens
Can see in the dark (Reach 12). Advantage on attacks when any ally is adjacent to target.
- Bite.1d6-1

Damage degrades Armor 1 step: Heavy » Medium » None.
- Thorn Seed.2d6+2(6ft ft)
On Death: 2d6 poison damage to enemies within Reach 2.
- Bite.2d6

Damage degrades Armor 1 step: Heavy » Medium » None.
On death: 4d6 acid damage to all adjacent creatures.
- Grab.
DC 12 DEX save or Grappled.

The first time this dies, reset to 1 HP instead (excluding minions).
- Sickening Claw.1d4+8.
On damage: Dazed.

Always crits when attacking a Grappled creature.
- Rip Apart (2×).1d6+2.
On hit: Grappled (escape DC 10).

- •Pseudopod.1d4.
(escape DC 9)
- •Bite.1d12.
(a Grappled creature)
(Cup, Shoe, Apple, Candlestick, Potion, Pebble)

- •Move & Smack.1d8+2.
Move 8. On damage: Prone.
- •Grab & Throw.1d8+2.
On damage: they are thrown at another hero within 6 spaces. Both make a DC 12 DEX save or take 1d8+2 damage and are knocked Prone, half damage on save.
At 37 HP, Pudge's damage increases to 1d12+2.
Pudge is dying! 20 more damage and he dies. Until then, Pudge can move 6 spaces, and use Grab & Throw each turn.
- •Shoot Web.1d8+2.(6ft ft)
On hit: Restrained (escape DC 12, or any slashing/fire damage).
- •Bite.2d8+4.
(Hampered target) Poisoned (magical healing ends).

- •Pseudopod.1d6.
(escape DC 11)
- •Bite.1d20.
(a Grappled creature)
(Backpack, Shield/Weapon, Chair, Crate, Tree Stump)

Damage degrades Armor 1 step: Heavy » Medium » None.
- Tangle (2×).1d6+2.
(Reach 6) On Hit: Grappled (escape DC 12, or any fire or slashing damage).
- Web Garrote.1d8+2.
On hit: Grappled (escape DC 13), Silenced until target escapes. (Silenced: Cannot cast spells or use other abilities that require speaking.)

Damage degrades Armor 1 step: Heavy » Medium » None.
- Slam.3d6+6.
On crit: knockback 2.

- •Pseudopod.1d8.
(escape DC 13)
- •Bite.2d20.
(a Grappled creature)
(Table, Treasure Chest, Barrel, Bookshelf, Door, Bed)

Attacks against the Duskprowler have Disadvantage 2. Damage suppresses this effect until the end of the next hero's turn.
- Ravage (2×).2d8+2
- •Shoot Web.1d8+2.(6ft ft)
On hit: Restrained (escape DC 12, or any slashing/fire damage).
- •Bite.3d8+6.
(Hampered target) Poisoned (magical healing ends).

On melee crit: Grapple (escape DC 10).
- Crush.2d6+20.
Advantage vs. smaller creatures.
Regenerate 15HP at the start of your turn. Fire damage stops the regeneration on your next turn.
Die if you have 0HP and can't regenerate.
- Rend (3x).2d6+4
Inspired from the D&D SRD 5.2.
Loathsome Limbs trait was removed and so was the Charge bonus action was integrated by upping speed by 2.

