Wailing Mire Denizens

Lvl 1/4 small beast
11
Rodent.

Can see in the dark (Reach 12). Advantage on attacks when any ally is adjacent to target.

  • Bite.
Bbyteslicer
SRD v5.2
Forest Spirit (Horns)
Lvl 1/2 small forest denizens
H8
Briarbanes: Peeling Bark.

Damage degrades Armor 1 step: Heavy » Medium » None.

  • Thorn Seed.
    (6ft ft)
Stirge
Lvl 1/2 tiny dungeon denizens
10
Stirges: Evasive Flier.

Attacks against stirges are made with disadvantage.

Stirges: Latched On.

You move where your target moves until either dies. Your attacks can't miss or be Defended/Interposed against. Attacks that miss you damage your target instead.

  • Latch On..

    On hit: Latched On.

Lvl 1/2 small cultists & horrors
18
Putrid Cloud.

On Death: 2d6 poison damage to enemies within Reach 2.

  • Bite.
Awakened Shrub
Lvl 1 small forest denizens
H8
Briarbanes: Peeling Bark.

Damage degrades Armor 1 step: Heavy » Medium » None.

Caustic Eruption.

On death: 4d6 acid damage to all adjacent creatures.

  • Grab.

    DC 12 DEX save or Grappled.

Ghoul
Lvl 1 undead
20
Undead: Unliving, Undying.

The first time this dies, reset to 1 HP instead (excluding minions).

  • Sickening Claw..

    On damage: Dazed.

Lvl 1 dungeon denizens
28
Oozes: Digestive Touch.

Contact with an ooze inflicts the Digested condition: they deal an additional X damage for each time the target has been Digested this encounter.

Oozes: Goopy.

When crit or dealt any slashing damage: summon X ooze minions (size: d6); their attacks inflict Digested.

  • Acidic Touch (2×).
Worg
Lvl 1 large hill and field
1028
Savage.

Always crits when attacking a Grappled creature.

  • Rip Apart (2×)..

    On hit: Grappled (escape DC 10).

Mimic
Lvl 1 tiny dungeon denizens
28
Mimics: Ambusher.

Mimics always start first and heroes roll Initiative with disadvantage.

Mimics: Sticky.

Mimic hits also Grapple and can Grapple any number of creatures. When crit: release 1 creature (attacker's choice).

  • Pseudopod..

    (escape DC 9)

  • Bite..

    (a Grappled creature)

(Cup, Shoe, Apple, Candlestick, Potion, Pebble)

Ogre
Level 2 Solo Large Dumb Ogre
M75
STR+ INT-
After each hero's turn, choose one:
  • Move & Smack..

    Move 8. On damage: Prone.

  • Grab & Throw..

    On damage: they are thrown at another hero within 6 spaces. Both make a DC 12 DEX save or take 1d8+2 damage and are knocked Prone, half damage on save.

BLOODIED:

At 37 HP, Pudge's damage increases to 1d12+2.

LAST STAND:

Pudge is dying! 20 more damage and he dies. Until then, Pudge can move 6 spaces, and use Grab & Throw each turn.

Lvl 2 underground
M27
  • Shoot Web..

    On hit: Restrained (escape DC 12, or any slashing/fire damage).

    (6ft ft)
  • Bite..

    (Hampered target) Poisoned (magical healing ends).

Mimic
Lvl 2 small dungeon denizens
41
Mimics: Ambusher.

Mimics always start first and heroes roll Initiative with disadvantage.

Mimics: Sticky.

Mimic hits also Grapple and can Grapple any number of creatures. When crit: release 1 creature (attacker's choice).

  • Pseudopod..

    (escape DC 11)

  • Bite..

    (a Grappled creature)

(Backpack, Shield/Weapon, Chair, Crate, Tree Stump)

Awakened Shrub
Lvl 2 forest denizens
H20
Briarbanes: Peeling Bark.

Damage degrades Armor 1 step: Heavy » Medium » None.

  • Tangle (2×)..

    (Reach 6) On Hit: Grappled (escape DC 12, or any fire or slashing damage).

Lvl 4 underground
49
  • Web Garrote..

    On hit: Grappled (escape DC 13), Silenced until target escapes. (Silenced: Cannot cast spells or use other abilities that require speaking.)

Ochre Jelly
Lvl 4 large dungeon denizens
52
Oozes: Digestive Touch.

Contact with an ooze inflicts the Digested condition: they deal an additional X damage for each time the target has been Digested this encounter.

Oozes: Goopy.

When crit or dealt any slashing damage: summon X ooze minions (size: d6); their attacks inflict Digested.

  • Acidic Touch (2×).
Shambling Mound
Lvl 5 large forest denizens
H50
Briarbanes: Peeling Bark.

Damage degrades Armor 1 step: Heavy » Medium » None.

  • Slam..

    On crit: knockback 2.

Stirge
Lvl 6 small dungeon denizens
60
Stirges: Evasive Flier.

Attacks against stirges are made with disadvantage.

Stirges: Latched On.

You move where your target moves until either dies. Your attacks can't miss or be Defended/Interposed against. Attacks that miss you damage your target instead.

  • Latch On..

    On hit: Latched On.

Mimic
Lvl 6 dungeon denizens
79
Mimics: Ambusher.

Mimics always start first and heroes roll Initiative with disadvantage.

Mimics: Sticky.

Mimic hits also Grapple and can Grapple any number of creatures. When crit: release 1 creature (attacker's choice).

  • Pseudopod..

    (escape DC 13)

  • Bite..

    (a Grappled creature)

(Table, Treasure Chest, Barrel, Bookshelf, Door, Bed)

Panther
Lvl 6 large forest denizens
70
Illusory Aura.

Attacks against the Duskprowler have Disadvantage 2. Damage suppresses this effect until the end of the next hero's turn.

  • Ravage (2×).
Lvl 6 large underground
M54
Summon 2 spider minions (d8). Then choose 1:
  • Shoot Web..

    On hit: Restrained (escape DC 12, or any slashing/fire damage).

    (6ft ft)
  • Bite..

    (Hampered target) Poisoned (magical healing ends).

Giant Poisonous Snake
Lvl 8 large snakemen
M80
Snakemen: Coiling Strike.

On melee crit: Grapple (escape DC 10).

  • Crush..

    Advantage vs. smaller creatures.

Lvl 10 large giant
M894
Regeneration.

Regenerate 15HP at the start of your turn. Fire damage stops the regeneration on your next turn.

Die if you have 0HP and can't regenerate.

  • Rend (3x).

Inspired from the D&D SRD 5.2.

Loathsome Limbs trait was removed and so was the Charge bonus action was integrated by upping speed by 2.

DDestard
SRD v5.2