D
Destard

Lvl 2 aberration
M627
Choose one or both.
- •Tentacle.2d6+2.
On damage: Target is Grappled if Medium or smaller (escape DC 12).
- •Beak.1d6+2.
(On Grappled target),
Lvl 4 large beast - Ambusher
752
Nimble Escape.
You can move without triggering Opportunity Attacks or Hide (DC 7) for free.
- Rend (2x).2d6+4
DDestard
SRD v5.2
Lvl 3 large beast
842
Bloodied Fury.
You have advantage on attacks when Bloodied.
Choose one:
- Gore.2d6+3.
On Hit: If you moved 2 spaces straight towards target, deal an additional 2d6 and knock target Prone.
DDestard
SRD v5.2
Lvl 1/4 small beast
1227
Pack Hunter.
You have advantage on attacks if an ally is adjacent to target.
- Beak.1d4+2.
On Crit: Add roll 1d8 for the exploding crits.
DDestard
SRD v5.2
Lvl 8 large monstrosity
1075
Pack Hunter.
You have advantage on attacks if an ally is adjacent to target.
Choose one.
- •Bite.2d6+4.
On Crit: Target knocked Prone.
- •Cold Breath.4d8.
(1 use) (Reach 3 Cone) Inflicts Cold damage. Target must make DC 12 STR save to only take half damage.
DDestard
SRD v5.2
Lvl 1/2 small ice elemental - Melee
620
Mephits: Death burst.
On death explode and deal 1d6 elemental damage to creatures in Reach 1.
The element is based on the Mephit's kind.
- Claw.2d6.
Inflicts ice damage.
remixed from Magma Mephit