
Always crits when attacking a Grappled creature.
- Rip Apart (2×).1d6+2.
On hit: Grappled (escape DC 10).
Deal 1d12 damage back (ignores metal armor).
- Shocking Bite.1d12+5.
(ignores metal armor)

- •Move & Smack.1d8+2.
Move 8. On damage: Prone.
- •Grab & Throw.1d8+2.
On damage: they are thrown at another hero within 6 spaces. Both make a DC 12 DEX save or take 1d8+2 damage and are knocked Prone, half damage on save.
At 37 HP, Pudge's damage increases to 1d12+2.
Pudge is dying! 20 more damage and he dies. Until then, Pudge can move 6 spaces, and use Grab & Throw each turn.

- •Talons.2d6+10.
On hit: Grappled (escape DC 14)
- •Fly & Drop.
(if grappling) Fly upward 12 and release (6d6 fall damage).

The Rotting River Dragon can move from one water space to another as if they were adjacent.
- •Tidal Breath (1 use).
(Cone 6) 3d6+20 damage + Push 6 spaces.
- •Bite.
(Reach 2) 3d6+20 damage. On Hit: Grappled (escape DC 14 STR or until the dragon bites a different target)
- •Swallow.
The Rotting River Dragon swallows a Grappled creature. 6d6+20 damage at the beginning of the hero's turn. The dragon has no armor against attacks from a swallowed hero.
- •Tail Sweep.
(Reach 2) Attack all targets within reach. 3d6+6 damage. On Hit: Prone.
At 125 HP, Toxic Spew. The Dragon vomits corruption. Create a Zone of Rot (Reach 2). Anyone entering takes 10 Necrotic damage.
The Rotting River Dragon is dying! 90 more damage and it dies. It immediately uses Tidal Breath.

Does not die at 0 HP. Only fire, radiant, or a crit while at 0 HP can kill it.
- •Claws.1d4+10.
(Reach 2) On crit: Prone.
- •Bite.1d4+20.
(A Prone creature)
Combat with a Bulette starts with the heaviest character making a DC 14 DEX save or they are Grappled (escape DC 14) and take 1d12+20 damage (half on save).
- •Drag Below.2d12.
(A Grappled creature) Then drag below and burrow away.
- •Leap & Bite.1d12+20.
(If not grappling) Leap 6, and attack. On hit: Grappled.

On hit: Knockback Primary Die spaces.
- •Smash (2×).1d6+15.
(Reach 2)
- •Boulder!1d6+20(12ft ft)