Monstery Monday Week 91 - Curiosity

Monster Monday is a nimble design challenge with shifting themes. Check out the nimble discord to participate!

Lvl 2
Curiosity Engine.

Increment die by 1 step (max d20) for each Examination, Perception or Assess check made within the room.

  • Static Shock.

    AoE 1d4 lightning damage to all creatures within the room.

Those who investigate the humming sound behind the walls find it keeps getting louder. These inquiries are often short lived.

This item takes one inventory slot and can hold hold up to 10 inventory slots worth of equipment in a pocket dimension. It takes an action to pull an item out of the Bag.

CCT9255
SRD v5.2
Very Rare
Research Assistant

(1/ Safe Rest) Gain a bonus to any ability check equal to the number of Examination checks you have made that day.

Offloading the tedious task of remembering things boosted productivity of the kingdom's mages, until the magical devices began thinking for themselves.

This item takes one inventory slot and can hold hold up to 5 inventory slots worth of equipment in a pocket dimension. You can freely access the contents of the Rucksack at any time.

Wizard
4/LVLINT+ STR-
Humanoid Adventuring Companion, Scholar
Companion.

Can interpose for friends (but probably shouldn't).

Stay awhile and listen.

When making camp heroes can either role a Lore check with advantage or can heal an additional 2HP per expended Hit Dice.

Each turn, move 6 then choose 1:
  • •Scan.

    (Range: 6) Create an Opening on target enemy. The next attack against them is rolled with advantage.

  • •Magic Missile.

    (Range 12) deal 5 damage to target enemy. +1 missile every 5 levels.

Dying:

Crystalize. Markith is encased in ice and immune to damage and negative effects until the start of his next turn.

WOUNDS: