Monstery Monday Week 88 - Rhythm
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Vulnerable radiant, resistant all others.
Moves by teleportation to any area of shadows within 12 spaces.
- Maddening Tapping.1d4 psychic (cannot miss or crit).
(Range 12) Target hero must investigate the strange tapping noise. Increment damage die each time this ability is used on the same target.

At the beginning of each round roll 1d4, this will be the Rythm Die for that round for all Fugues present in the encounter. When the die is rolled the HP for each fugue is reset if it received a number of attacks different from the previous Rythm Die result.
- Bring on the drums! (Rythm die times).1d10+5.
The fugue blasts loud sounds to the beat indicated by its Rythm Die.
An assess action should reveal the Rythm mechanic if the players haven't figured it out.
Arcane Rhythm: Adjust the die size of cantrip spells you cast by 1 step (min d4; max d12).
Songweaver's Crescendo (1/safe rest): Adjust the size of die rerolled by your Songweaver's Inspiration by 1 step (min d4; max d12).
Higher rarity versions may adjust die size up to 2 steps and to a max of d20 or even d100.
2d4 + STR
Properties: 2-handed (1-handed Req. 3 STR), Vicious
Wind Up: Increment the die size each round (d4>d6>d8>d10>d12>d20).