
Fugue
Lvl 5 air elemental - Skirmisher
8826
Rythm Of War.
At the beginning of each round roll 1d4, this will be the Rythm Die for that round for all Fugues present in the encounter. When the die is rolled the HP for each fugue is reset if it received a number of attacks different from the previous Rythm Die result.
Move and
- Bring on the drums! (Rythm die times).1d10+5.
The fugue blasts loud sounds to the beat indicated by its Rythm Die.
An assess action should reveal the Rythm mechanic if the players haven't figured it out.