Monstery Monday Week 69 - Mountain

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Lvl 4 beastfolk - Melee
650
Goatfolk: Sure-Footed.

Can't be knocked prone or forcefully moved.

Gore Howler Clan: Frenzy.

Advantage on attacks while bloodied.

Choose one.
  • Ram.

    1d6+3. On damage: Knockback Primary Die spaces.

  • Claws (2x).

    1d6+3. On crit: Blinded 1 round.

Made by SanityWithIn for Monster Monday Week 69: Mountain.

Lvl 5 large goat - Controller
662
Choose one.
  • Hypnotic Glare.

    (Range: 4). One target in range makes a DC 12 WIL Save or be charmed for one hour or until harmed. While charmed in this way, a creature will relentlessly try to get on the nearest goat and ride it.

These Goats are fierce predators that charm mountain climbers into being willing kidnapping victims.

Lvl 8 beastfolk - Ranged
690
Goatfolk: Sure-Footed.

Can't be knocked prone or forcefully moved.

Gore Howler Clan: Frenzy.

Advantage on attacks while bloodied.

Choose one.
  • Arc Lightning.

    (Range: 12) 3d8+8. On hit: Also damages the next closest creature to your target. On miss: The lightning strikes you instead.

  • Blessing of the Great Goat.

    A bloodied ally gains Heavy Armor and +1 size category.

Made by SanityWithIn for Monster Monday Week 69: Mountain.

Loot:

remixed from Mountain Goatman
Uncommon Consumable

1 action: Become bloodied and resistant to damage while bloodied until the end of the scene.

Blood beckons blood.

Dropped by