Monstery Monday Week 69 - Mountain
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Can't be knocked prone or forcefully moved.
Advantage on attacks while bloodied.
- •Ram.
1d6+3. On damage: Knockback Primary Die spaces.
- •Claws (2x).
1d6+3. On crit: Blinded 1 round.
Made by SanityWithIn for Monster Monday Week 69: Mountain.
- Hypnotic Glare.
(Range: 4). One target in range makes a DC 12 WIL Save or be charmed for one hour or until harmed. While charmed in this way, a creature will relentlessly try to get on the nearest goat and ride it.
These Goats are fierce predators that charm mountain climbers into being willing kidnapping victims.
Can't be knocked prone or forcefully moved.
Advantage on attacks while bloodied.
- •Arc Lightning.
(Range: 12) 3d8+8. On hit: Also damages the next closest creature to your target. On miss: The lightning strikes you instead.
- •Blessing of the Great Goat.
A bloodied ally gains Heavy Armor and +1 size category.
Made by SanityWithIn for Monster Monday Week 69: Mountain.
Loot:
1 action: Become bloodied and resistant to damage while bloodied until the end of the scene.
Blood beckons blood.
Dropped by