Monstery Monday Week 65 - Dwarven
Monster Monday is a nimble design challenge with shifting themes. Check out the nimble discord to participate!

(1/encounter) Command a Hero within 2 to interpose for you.
- •Push.
Reach 4. Knockback a Hero 4.
- •Pull.
Reach 4. Pull a Hero adjacent to you.

- •Unarmed strike.1d4+2
- •Warhammer! (2x).1d10+30
This enemy starts without any weapons, if he manages to get a Warhammer, he can use his Warhammer attack.
Damage degrades armor one step.
Attacks against creatures in grass as tall as they are have advantage.
- •Slam (x2).1d4+2.
On crit: Prone
- •Branches (Once).
(Reach 2) 2d4+10 damage to all creatures within Reach. On damage: Grappled (escape DC 12 or any fire damage).

The first enemy that attacks you in melee takes 10 Fire damage and is knocked back 6 spaces.
- Runic Hammer of Giant Impact.
1d4+20. On Crit: Knockback 6 spaces.
Made by SanityWithIn for Monster Monday Week 65: Dwarven.

Using either Energy Beam or Rain of Missiles exposes its core. Attacks against the core are made with advantage and ignore armor.
- •Ground Pound.
2d8+10 to all enemies within 2 spaces.
- •Energy Beam (1 use).
4d8+8 in a 6 space long, 2 space wide line.
- •Rain of Missiles (1 use).
(Range 3) (4x) 2d6+4 spread out between the nearest enemies.
As a result of lacking a soul of their own, these domesticated creatures eventually turned on their dwarven masters and consumed their souls, rendering them unable to experience any and all afterlife.
If you mine with this for 1 hour, roll a d10.
- 1-5 = Coal
- 6-9 = Iron
- 10 = Gold
Guaranteed to find ores in under 1 hour.
1d8+STR bludgeoning. Thrown 8, Returning.
The bigger they are: Advantage against huge and larger monsters.
Thundercharge: Spend 1 charge and 3 actions to cast Ride the Lightning.
Recharge: Best a giant in combat.