Monstery Monday Week 55 - Winter

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Lvl 1 large elk
18
Spring.

During the spring, you gain 5 temporary hit points at the start of your turn and your attacks deal an additional 1d6 fire damage.

Summer.

During the summer, you gain 10 temporary hit points at the start of your turn and your attacks deal an additional 2d6 fire damage.

Autumn.

During the autumn, you gain medium armor and your attacks deal an additional 1d6 cold damage.

Winter.

During the winter, you gain heavy armor and your attacks deal an additional 2d6 cold damage.

Choose one.
  • Horn Leech..

    On crit: Restore as much HP as the damage you dealt.

  • Body Slam..

    Move up to 6 before attack. On crit: Dazed for 1 minute.

remixed from Sawsbuck
Lvl 6 large elk
58
Spring.

During the spring, you gain 5 temporary hit points at the start of your turn and your attacks deal an additional 1d6 fire damage.

Summer.

During the summer, you gain 10 temporary hit points at the start of your turn and your attacks deal an additional 2d6 fire damage.

Autumn.

During the autumn, you gain medium armor and your attacks deal an additional 1d6 cold damage.

Winter.

During the winter, you gain heavy armor and your attacks deal an additional 2d6 cold damage.

Choose one.
  • Horn Leech..

    On crit: Restore as much HP as the damage you dealt.

  • Body Slam..

    Move up to 6 before attack. On crit: Dazed for 1 minute.

  • Razor Leaf. (Range: 6).

    Crits on 1, 2 or 3.

Lvl 7 large - Skirmisher
M668
Fire Weakness.

You have no armor against fire damage and can only Choose One instead of Choose Two the turn after you take fire damage.

Enhanced Stun.

Enemies that are Dazed lose two actions, not one.

Choose two.
  • Claw..

    On crit: Slowed

  • Bite..

    Against hampered targets, any dice rolling max is a crit.

  • Yeti's Gaze (Once)..

    (Range: 4) On hit: Dazed 2 (escape DC 13 WIL)

Lvl 8 large golem - Ranged
H73
Melty.

Vulnerable to fire damage. Resistant to cold damage. If a heat source is adjacent to you, your armor degrades to None.

Split.

On death: Split into three Snowball Golem Minions (1d4 head, 1d6 torso, 1d8 bottom.)

  • Throw Snowball.

    (Range 12) 2d10+10. On hit: Slowed.

Lvl 12 large elk
133
Mega Evolution: Mega Evolution!

When you are Bloodied, you mega evolve, allowing you to choose two, instead of choose one.

Spring.

During the spring, you gain 5 temporary hit points at the start of your turn and your attacks deal an additional 1d6 fire damage.

Summer.

During the summer, you gain 10 temporary hit points at the start of your turn and your attacks deal an additional 2d6 fire damage.

Autumn.

During the autumn, you gain medium armor and your attacks deal an additional 1d6 cold damage.

Winter.

During the winter, you gain heavy armor and your attacks deal an additional 2d6 cold damage.

Choose one.
  • Horn Leech..

    On crit: Restore as much HP as the damage you dealt.

  • Body Slam..

    Move up to 6 before attack. On crit: Dazed for 1 minute.

  • Leaf Storm..

    Attacks two in Reach: 4.

  • Razor Leaf. (Range: 8).

    Crits on 1, 2, or 3.

remixed from Sawsbuck
Lvl 14 large - Skirmisher
M8153
Fire Weakness.

You have no armor against fire damage and can only Choose One instead of Choose Two the turn after you take fire damage.

Choose two.
  • Claw..

    On hit: Slowed

  • Bite..

    Against hampered targets, any dice rolling max is a crit.

  • Yeti's Gaze (Recharge: 50%)..

    (Range: 6) On hit: Dazed 2 (escape DC 17 WIL)

remixed from Yeti
Lvl 15 Melee
H180
Ice Elementals: Frozen Touch.

On Hit against Bloodied creatures: Slowed.

Solid Ice.

Fire damage degrades armor one step (H>M>None).

Choose one.
  • Slam (x2)..

    On crit: Slowed

  • Ice Ball. (Range: 12)
  • Snowstorm (Once)..

    AoE within Reach: 8. DC 17 STR save for half damage. On fail: Restrained (escape DC 12 STR).

remixed from Ice Elemental
Lvl 17 huge - Skirmisher
M8153
Fire Weakness.

You have no armor against fire damage and can only Choose One instead of Choose Two the turn after you take fire damage.

Choose two.
  • Claw..

    On hit: Slowed

  • Bite..

    Against hampered targets, any dice rolling max is a crit.

  • Yeti's Gaze (Once/2 heroes)..

    (Range: 6) On hit: Dazed 3 (escape DC 17 WIL)

Round up for Yeti's Gaze

remixed from Abominable Yeti