Monstery Monday Week 49 - Wonder
Monstery Monday is a nimble design challenge with shifting themes. Check out the nimble discord to participate!
You don't always know how to convey it convincingly, but you always tell the truth and try to help. If someone trusts you when they probably shouldn't, they gain 10 temporary hit points.
- •Sorcery.2d8+5.
Range: 8
- •Blessing (1/target/encounter).
Range: 8. Heals 2d4, grants Speed +2 for 1 minute, and increases primary die of the next attack by 4.
When a shroomling is defeated, it releases deadly spores dealing 1d6 (Reach 2) damage to all heroes within reach
- Deadly Spores.
1d6 (Reach 2) to all heroes within reach.
When a shroomling is defeated, it releases deadly spores dealing 1d6 (Reach 2) damage to all heroes within reach
- Deadly Spores.
1d6 (Reach 2) to all heroes within reach.
Soot Fiends can move at full speed through hero spaces
Soot Fiends always move towards at full speed via the shortest possible route
Bite any hero you pass through on your way to for 1d6 (can't crit)
You cannot move! Fail all dex saves automatically
When a Soot Fiend reaches the furnace, add 1d6 to the energy pool
- •Stoke the flame.
Create 1d6 and place them in a circle 9 distance away from you
- •Consume.
Unleash all soot fiends from the energy pool, dealing 1d6 per energy to any hero in range (Range 8)
"Pump the bellows!" At 60hp, both actions can be used each turn.
The Furnace is burning up! 40 more damage and it dies. Until then, all soot sprites within range 10 are sucked into The Furnace and added to the energy pool each turn. The Furnace loses all armour.
After someone attacks you, become Invisible until you act again and immediately move up to 6.
- •Unhelpful Advice.
Move 6, then attack for 1d8+1 psychic (Range: 12).
- •Backseat Tactics.
A creature within Range: 12 makes a melee attack with a weapon of your choice against another creature.
- •Teleport 8.
The Trickster is a mischievous fae that inhabits the Faewild, tormenting visitors but not usually trying to kill them. Like all Fae, it's goals make little sense to most humanoids - it is driven purely by the drive to gain someone's trust and then violate it. It may appear to help a party of heroes in combat, then give them completely wrong directions, only to be seen laughing at them as they deal with the dangers it led them to.