Monstery Monday Week 49 - Wonder

Monstery Monday is a nimble design challenge with shifting themes. Check out the nimble discord to participate!

Good Natured Fae.

You don't always know how to convey it convincingly, but you always tell the truth and try to help. If someone trusts you when they probably shouldn't, they gain 10 temporary hit points.

Choose one.
  • Sorcery..

    Range: 8

  • Blessing (1/target/encounter).

    Range: 8. Heals 2d4, grants Speed +2 for 1 minute, and increases primary die of the next attack by 4.

Lvl 1/2 small mushroom - Aoe
18
Death Bloom.

When a shroomling is defeated, it releases deadly spores dealing 1d6 (Reach 2) damage to all heroes within reach

  • Deadly Spores.

    1d6 (Reach 2) to all heroes within reach.

Lvl 1/2 small mushroom - Aoe
18
Death Bloom.

When a shroomling is defeated, it releases deadly spores dealing 1d6 (Reach 2) damage to all heroes within reach

  • Deadly Spores.

    1d6 (Reach 2) to all heroes within reach.

Lvl 1/4 tiny fae
4
Speedy.

Soot Fiends can move at full speed through hero spaces

Home Sweet Home.

Soot Fiends always move towards at full speed via the shortest possible route

Outta my way!

Bite any hero you pass through on your way to for 1d6 (can't crit)

Level 5 Solo Large Fae
H115
STR++
Built-in Oven.

You cannot move! Fail all dex saves automatically

Hungry.

When a Soot Fiend reaches the furnace, add 1d6 to the energy pool

Choose one.
  • Stoke the flame.

    Create 1d6 and place them in a circle 9 distance away from you

  • Consume.

    Unleash all soot fiends from the energy pool, dealing 1d6 per energy to any hero in range (Range 8)

BLOODIED:

"Pump the bellows!" At 60hp, both actions can be used each turn.

LAST STAND:

The Furnace is burning up! 40 more damage and it dies. Until then, all soot sprites within range 10 are sucked into The Furnace and added to the energy pool each turn. The Furnace loses all armour.

Level 1 Solo Small Elvish Cat
66
DEX+ INT+
Wacky.

After someone attacks you, become Invisible until you act again and immediately move up to 6.

After each hero's turn, choose one:
  • Unhelpful Advice.

    Move 6, then attack for 1d8+1 psychic (Range: 12).

  • Backseat Tactics.

    A creature within Range: 12 makes a melee attack with a weapon of your choice against another creature.

  • Teleport 8.

The Trickster is a mischievous fae that inhabits the Faewild, tormenting visitors but not usually trying to kill them. Like all Fae, it's goals make little sense to most humanoids - it is driven purely by the drive to gain someone's trust and then violate it. It may appear to help a party of heroes in combat, then give them completely wrong directions, only to be seen laughing at them as they deal with the dangers it led them to.