Liminai Guards

Includes Patrol Guard and Common Guards

Guard
Lvl 3 large
M1035
CHAAARGE!

Free adv attack after 4+ line movement.

When Critted...

Player chooses to Dismount this enemy OR explode the crit. If Dismounted, eliminate special abilities, reduce Speed to 6, and make Prone.

Choose one.
  • Bludgeon..

    Prone. OR:

  • Stop Resisting!

    (vs Prone) Restrain (escape DC 11+1 for each adjacent ally).

Dwarf Paladin
7/LVL
Small Halfling Adventuring Companion, Patrol Guard
Guardian.

Reaction, 1/Round: Move 2, Interpose + Parry for allies. Adv for non-combatants.

Parry reduces (or imposes) 1d8+4 against enemy damage.

Move 6, Choose 1:
  • Battleaxe.

    On hit, Prone.

  • Stop Resisting!

    (vs Prone) Restrain (escape DC 12+1 for each adjacent ally).

Dying:

Reaction per Wound. Whirlwind: (Reach 1, AoE) 2d8+4. Affects adjacent allies as well.

WOUNDS:
Guard
6/LVL
Human Adventuring Companion, Patrol Guard
Guardian.

Reaction, 1/Round: Move 2, Interpose + Parry for allies. Adv for non-combatants.

Parry reduces (or imposes) 1d8+4 against enemy damage.

Move 6, Choose 1:
  • Shortsword.

    On hit, Prone.

  • Stop Resisting!

    (vs Prone) Restrain (escape DC 12+1 for each adjacent ally).

Dying:

Reaction, 1/Encounter. Play Dead: Fraunk drops Prone. DC12 Insight or Examination to determine life. Disadvantaged to enemies.

If Play Dead succeeds, Fraunk's next Attack or Stealth is free at advantage.

WOUNDS:
Town Guard Captain
15/LVLSTR+
Large Mounted Adventuring Companion, Patrol Guard
Charge.

1/Round, 1 Free Adv attack by steed OR rider after 4+ line movement over enemy (med or smaller).

Move 12, Choose 1:
  • Attack.

    On hit, Prone.

    Shortsword (Slashing), or Hooves (Bludgeoning).

  • Inspire.

    Allies add +1 to all Attacks (cannot miss) for 1d4 turns.

  • Intimidate.

    Enemies subtract -1 to all Attacks for 1d4 turns.

Dying:

Reaction, use Charge without movement requirement. Evertrust then bucks and all riders fall Prone. He gallops away from battle. Dying Steeds cannot carry riders.

WOUNDS:

When Critted... Lucilla performs STR Save (10+Crit) or falls off Prone.

When Dismounted... Separate stat blocks (Warhorse and Sgt. Lucilla) and split HP equally.

Ranger
7/LVL
Elven Adventuring Companion, Patrol Guard
Guardian.

Reaction, 1/Round: Move 2, Interpose + Parry for allies. Adv for non-combatants.

Parry reduces (or imposes) 1d8+4 against enemy damage.

Move 6, Choose 1:
  • Shortsword.

    On hit, Prone.

  • Stop Resisting!

    (vs Prone) Restrain (escape DC 12+1 for each adjacent ally).

Dying:

Reaction per Wound. Quick-Strike: 1d8+4 (x2). Adv against the assailant.

WOUNDS:
Half Orc Paladin
7/LVL
Half-Orc Adventuring Companion, Patrol Guard
Guardian.

Reaction, 1/Round: Move 2, Interpose + Grapple for allies (after taking damage). Adv guarding non-combatants.

Grapple: Enemy DC is 1d8+8.

Move 6, Choose 1:
  • Recurve Bow.

    Range 16.

  • Heavy Arrow.

    Range 8, On hit, Prone.

  • Stop Resisting!

    (vs Prone) Restrain (escape DC 12+1 for each adjacent ally).

Dying:

(Reaction per Wound) Enraged: Moonsetter reacts with advantage, prioritizing this order...

Grapple (DC 1d8+8), Improvised Weapon (1d8+4), OR Standard Attack.

WOUNDS:
Town Guard Captain
7/LVLSTR+
Wood-Elf Adventuring Companion, Patrol Guard
Guardian.

Reaction, 1/Round: Move 2, Interpose + Parry for allies. Adv for non-combatants.

Parry reduces (or imposes) 2d8+4 against enemy damage.

Move 6, Choose 1:
  • Shortsword.

    On hit, Prone.

  • Inspire.

    Allies add +1 to all Attacks (cannot miss) for 1d4 turns.

  • Intimidate.

    Enemies subtract -1 to all Attacks (cannot crit) for 1d4 turns.

Dying:

An additional Inspire lasts for the remainder of the encounter.

Death: Inspire lasts as many Long Rests as her Level.

WOUNDS:
Guard
13/LVL
Large Adventuring Companion, Patrol Guard
Charge.

1/Round, 1 Free Adv attack by steed OR rider after 4+ line movement over enemy (med or smaller).

Move 12, Choose 1:
  • Attack.

    On hit, Prone.

    Horse Hooves (Bludgeoning), Twilim or Fraunk's Shortsword (Slashing), or Moonsetter's Bow (Range 8, Bludgeoning).

  • Stop Resisting!

    (vs Prone) Dismount & Restrain (escape DC 12+1 for each adjacent ally).

Dying:

(Reaction) Use Charge without movement requirement. Steed then bucks, and all riders fall Prone. It gallops away from battle. Dying Steeds cannot carry riders.

WOUNDS:

When Critted... Guard performs STR/DEX Save (10+Crit) or falls off Prone.

When Dismounted... Separate stat blocks (misc Mounts and misc Patrol Guard) and split HP equally.

Dwarf Paladin
12/LVLDEX+
Halfling & Mastiff Adventuring Companion, Mounted Patrol Guard
Evasive Runner.

1/Round Reaction, use 2 spaces free movement to disadvantage a targeted attack.

Move 8, Choose 1:
  • Attack.

    On hit, Prone. Battleaxe (Slashing) or Bite (Piercing).

  • Bark.

    (Reach 6, AoE) DC13 WIL Save or Frightened for one round. DC lowers (-3) after use.

  • Stop Resisting!

    (vs Prone) Dismount & Restrain (escape DC 12+1 for each adjacent ally).

Dying:

Reaction, use Bark with enemy disadvantage. Silversniff then bucks, and all riders fall Prone. She runs away from battle. Dying Steeds cannot carry riders.

WOUNDS:

When Critted... Halfred performs DEX Save (10+Crit) or falls off Prone.

When Dismounted... Separate stat blocks (St. Hylim Mastiff and Halfred) and split HP equally.