
Free adv attack after 4+ line movement.
Player chooses to Dismount this enemy OR explode the crit. If Dismounted, eliminate special abilities, reduce Speed to 6, and make Prone.
- •Bludgeon.1d8+4.
Prone. OR:
- •Stop Resisting!
(vs Prone) Restrain (escape DC 11+1 for each adjacent ally).
Reaction, 1/Round: Move 2, Interpose + Parry for allies. Adv for non-combatants.
Parry reduces (or imposes) 1d8+4 against enemy damage.
- •Battleaxe.
On hit, Prone.
- •Stop Resisting!
(vs Prone) Restrain (escape DC 12+1 for each adjacent ally).
Reaction per Wound. Whirlwind: (Reach 1, AoE) 2d8+4. Affects adjacent allies as well.
Reaction, 1/Round: Move 2, Interpose + Parry for allies. Adv for non-combatants.
Parry reduces (or imposes) 1d8+4 against enemy damage.
- •Shortsword.
On hit, Prone.
- •Stop Resisting!
(vs Prone) Restrain (escape DC 12+1 for each adjacent ally).
Reaction, 1/Encounter. Play Dead: Fraunk drops Prone. DC12 Insight or Examination to determine life. Disadvantaged to enemies.
If Play Dead succeeds, Fraunk's next Attack or Stealth is free at advantage.
1/Round, 1 Free Adv attack by steed OR rider after 4+ line movement over enemy (med or smaller).
- •Attack.
On hit, Prone.
Shortsword (Slashing), or Hooves (Bludgeoning).
- •Inspire.
Allies add +1 to all Attacks (cannot miss) for 1d4 turns.
- •Intimidate.
Enemies subtract -1 to all Attacks for 1d4 turns.
Reaction, use Charge without movement requirement. Evertrust then bucks and all riders fall Prone. He gallops away from battle. Dying Steeds cannot carry riders.
When Critted... Lucilla performs STR Save (10+Crit) or falls off Prone.
When Dismounted... Separate stat blocks (Warhorse and Sgt. Lucilla) and split HP equally.
Reaction, 1/Round: Move 2, Interpose + Parry for allies. Adv for non-combatants.
Parry reduces (or imposes) 1d8+4 against enemy damage.
- •Shortsword.
On hit, Prone.
- •Stop Resisting!
(vs Prone) Restrain (escape DC 12+1 for each adjacent ally).
Reaction per Wound. Quick-Strike: 1d8+4 (x2). Adv against the assailant.
Reaction, 1/Round: Move 2, Interpose + Grapple for allies (after taking damage). Adv guarding non-combatants.
Grapple: Enemy DC is 1d8+8.
- •Recurve Bow.
Range 16.
- •Heavy Arrow.
Range 8, On hit, Prone.
- •Stop Resisting!
(vs Prone) Restrain (escape DC 12+1 for each adjacent ally).
(Reaction per Wound) Enraged: Moonsetter reacts with advantage, prioritizing this order...
Grapple (DC 1d8+8), Improvised Weapon (1d8+4), OR Standard Attack.
Reaction, 1/Round: Move 2, Interpose + Parry for allies. Adv for non-combatants.
Parry reduces (or imposes) 2d8+4 against enemy damage.
- •Shortsword.
On hit, Prone.
- •Inspire.
Allies add +1 to all Attacks (cannot miss) for 1d4 turns.
- •Intimidate.
Enemies subtract -1 to all Attacks (cannot crit) for 1d4 turns.
An additional Inspire lasts for the remainder of the encounter.
Death: Inspire lasts as many Long Rests as her Level.
1/Round, 1 Free Adv attack by steed OR rider after 4+ line movement over enemy (med or smaller).
- •Attack.
On hit, Prone.
Horse Hooves (Bludgeoning), Twilim or Fraunk's Shortsword (Slashing), or Moonsetter's Bow (Range 8, Bludgeoning).
- •Stop Resisting!
(vs Prone) Dismount & Restrain (escape DC 12+1 for each adjacent ally).
(Reaction) Use Charge without movement requirement. Steed then bucks, and all riders fall Prone. It gallops away from battle. Dying Steeds cannot carry riders.
When Critted... Guard performs STR/DEX Save (10+Crit) or falls off Prone.
When Dismounted... Separate stat blocks (misc Mounts and misc Patrol Guard) and split HP equally.
1/Round Reaction, use 2 spaces free movement to disadvantage a targeted attack.
- •Attack.
On hit, Prone. Battleaxe (Slashing) or Bite (Piercing).
- •Bark.
(Reach 6, AoE) DC13 WIL Save or Frightened for one round. DC lowers (-3) after use.
- •Stop Resisting!
(vs Prone) Dismount & Restrain (escape DC 12+1 for each adjacent ally).
Reaction, use Bark with enemy disadvantage. Silversniff then bucks, and all riders fall Prone. She runs away from battle. Dying Steeds cannot carry riders.
When Critted... Halfred performs DEX Save (10+Crit) or falls off Prone.
When Dismounted... Separate stat blocks (St. Hylim Mastiff and Halfred) and split HP equally.



