
6/LVL
Human Adventuring Companion, Patrol Guard
Fraunk
Guardian.
Reaction, 1/Round: Move 2, Interpose + Parry for allies. Adv for non-combatants.
Parry reduces (or imposes) 1d8+4 against enemy damage.
Move 6, Choose 1:
- •Shortsword.1d8+4.
On hit, Prone.
- •Stop Resisting!
(vs Prone) Restrain (escape DC 12+1 for each adjacent ally).
Dying:
Reaction, 1/Encounter. Play Dead: Fraunk drops Prone. DC12 Insight or Examination to determine life. Disadvantaged to enemies.
If Play Dead succeeds, Fraunk's next Attack or Stealth is free at advantage.
WOUNDS: