Guard
6/LVL
Human Adventuring Companion, Patrol Guard
Fraunk
Guardian.

Reaction, 1/Round: Move 2, Interpose + Parry for allies. Adv for non-combatants.

Parry reduces (or imposes) 1d8+4 against enemy damage.

Move 6, Choose 1:
  • Shortsword..

    On hit, Prone.

  • Stop Resisting!

    (vs Prone) Restrain (escape DC 12+1 for each adjacent ally).

Dying:

Reaction, 1/Encounter. Play Dead: Fraunk drops Prone. DC12 Insight or Examination to determine life. Disadvantaged to enemies.

If Play Dead succeeds, Fraunk's next Attack or Stealth is free at advantage.

WOUNDS: