Kuo-toa and Sahuagin

Lvl 1/2 sea aberration - Defender
M615
Kuo-toa: Sunlight Sensitivity.

While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.

Sticky Shield.

Whenever a melee attack misses the kuo-toa, DC 11 STR save or the attacker's weapon sticks to the kuo-toa's shield. Not letting it go gives Grappled.

Choose one.
  • Spear..
  • Net Throw.

    (Range 3) DC 10 DEX save or become Restrained.

Lvl 1 sea creature - Melee
823
Sahuagin: Blood Frenzy.

The sahuagin has Advantage on attack rolls against a creature that is Bloodied.

Sahuagin: Shark Mind Control.

Sharks are friendly to the sahuagin and obey their every command.

  • Claw (x2).
KKarp
SRD v5.2
Lvl 2 sea aberration - Support
624
Kuo-toa: Sunlight Sensitivity.

While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.

Choose one.
  • Pincer Staff.

    (Range 2) 2d6+2. DC 12 DEX save or become Restrained.

  • Slime Glob.

    (Range 12) 3d4+2.

  • Shield of the Faithful.

    Give Medium Armor to an ally.

remixed from Kuo-toa Shieldsman
Lvl 4 sea creature - Support
838
Sahuagin: Blood Frenzy.

The sahuagin has Advantage on attack rolls against a creature that is Bloodied.

Sahuagin: Shark Mind Control.

Sharks are friendly to the sahuagin and obey their every command.

Choose one.
  • Spectral Jaws (x2).
  • Blessing of Sekolah.

    Heals an ally for 2d4 and they gain advantage on their next save.

  • Clutches of Sekolah.

    (Concentration) DC 12 WIL save or become Incapacitated.

Lvl 6 sea aberration - Striker
658
Kuo-toa: Sunlight Sensitivity.

While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.

  • Bone Whip (x2).

    (Range 2) 2d6+6. The target can't make Opportunity Attacks until the start of the kuo-toa's next turn.

remixed from Kuo-toa Whip
Lvl 10 large sea creature - Melee
M894
Sahuagin: Blood Frenzy.

The sahuagin has Advantage on attack rolls against a creature that is Bloodied.

Sahuagin: Shark Mind Control.

Sharks are friendly to the sahuagin and obey their every command.

Fiendish Blood.

When the sahuagin takes Piercing or Slashing damage, enemies within 1 space of it must make a DC 14 STR save or gain 1 Wound.

  • Trident (x3).
remixed from Sahuagin Warrior
Lvl 11 sea aberration - Ranged
6120
Kuo-toa: Sunlight Sensitivity.

While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.

Choose one.
  • Scepter (x2).

    (Range 12) 3d8+3.

  • Shield of the Faithful.

    Give Medium Armor to an ally.

  • Waves of Destruction (1 use).

    Enemies within 6 spaces makes a DC 14 STR save or take 5d6 damage and become Prone, half damage on save.

remixed from Kuo-toa Whip