Humblewood Bandits

An assortment of NPC statblocks meant to be used for the Bandit Coalition or otherwise a variety of Humblefolk bandits.

Lvl 1/4 small jerbeen minion
Jerbeen: Teamwork Makes the Dream Work.

Jerbeen have advantage on a target previously hit by another Jerbeen that round.

Pass It Along.

Before moving, give an adjacent ally a stolen item.

  • Stiletto.

    1d4. On crit: steal an unequipped item.

Lvl 1/2 urban mapach - Melee
15
Mapach: Scroungecraft.

Mapach have a single use item from the following list (roll 1d10), they can be used 1/Round for Free:

  • (1) Lesser Healing Potion. Action: Recover 1d4+2 HP, can be used on an adjacent ally.
  • (2) Torch & Pitch. Action: 1d6 Fire (Range 8), Reach 3 Difficult Terrain is created centered on the Target for 1 round. Any creatures entering or ending their turn in the Terrain take 4 Fire damage.
  • (3) Rope. (Range 4) DC 12 DEX, on fail: Target is Restrained.
  • (4) Bucket. Blinded, Armor increased by 1 Increment (No Armor » Medium » Heavy), can be used on an adjacent ally.
  • (5) Mirror. Reaction: Reflect a Cantrip.
  • (6) Telescope. Next attack against Target has Advantage.
  • (7) Grappling Hook. Move 10, 1d4 Bludgeoning +1 per space moved.
  • (8) Quiver & Ammo. (3x) 1d6 Piercing (Range 12).
  • (9) Hunting Trap. Reaction: Target moving adjacent to you is Restrained + 1d8 Piercing.
  • (10) Instrument. (Range 6) +1 Action, cannot be used on yourself.
  • Shortsword.
Lvl 1 small fieldscurry jerbeen - Defender
M25
Jerbeen: Teamwork Makes the Dream Work.

Jerbeen have advantage on a target previously hit by another Jerbeen that round.

Main-Gauche!

1d4 damage is reflected back at the attacker. On 1: Medium Armor is lost, can no longer reflect damage.

May Interpose for allies, 1d4 » 1d8 when Interposing.

Choose one.
  • Rapier.
  • Duel of Wit and Will (1 use).

    Target creature and you are taunted by each other.

Lvl 1 urban mapach - Support
24
Mapach: Scroungecraft.

Mapach have a single use item from the following list (roll 1d10), they can be used 1/Round for Free:

  • (1) Lesser Healing Potion. Action: Recover 1d4+2 HP, can be used on an adjacent ally.
  • (2) Torch & Pitch. Action: 1d6 Fire (Range 8), Reach 3 Difficult Terrain is created centered on the Target for 1 round. Any creatures entering or ending their turn in the Terrain take 4 Fire damage.
  • (3) Rope. (Range 4) DC 12 DEX, on fail: Target is Restrained.
  • (4) Bucket. Blinded, Armor increased by 1 Increment (No Armor » Medium » Heavy), can be used on an adjacent ally.
  • (5) Mirror. Reaction: Reflect a Cantrip.
  • (6) Telescope. Next attack against Target has Advantage.
  • (7) Grappling Hook. Move 10, 1d4 Bludgeoning +1 per space moved.
  • (8) Quiver & Ammo. (3x) 1d6 Piercing (Range 12).
  • (9) Hunting Trap. Reaction: Target moving adjacent to you is Restrained + 1d8 Piercing.
  • (10) Instrument. (Range 6) +1 Action, cannot be used on yourself.
It's dangerous to go alone! Take this.

Give an adjacent Mapach without any Scroungecraft items 1 Scroungecraft item.

  • Battletinker..

    Craft two items from the Scroungecraft Table.

Lvl 2 urban mapach - Melee
M30
Mapach: Scroungecraft.

Mapach have a single use item from the following list (roll 1d10), they can be used 1/Round for Free:

  • (1) Lesser Healing Potion. Action: Recover 1d4+2 HP, can be used on an adjacent ally.
  • (2) Torch & Pitch. Action: 1d6 Fire (Range 8), Reach 3 Difficult Terrain is created centered on the Target for 1 round. Any creatures entering or ending their turn in the Terrain take 4 Fire damage.
  • (3) Rope. (Range 4) DC 12 DEX, on fail: Target is Restrained.
  • (4) Bucket. Blinded, Armor increased by 1 Increment (No Armor » Medium » Heavy), can be used on an adjacent ally.
  • (5) Mirror. Reaction: Reflect a Cantrip.
  • (6) Telescope. Next attack against Target has Advantage.
  • (7) Grappling Hook. Move 10, 1d4 Bludgeoning +1 per space moved.
  • (8) Quiver & Ammo. (3x) 1d6 Piercing (Range 12).
  • (9) Hunting Trap. Reaction: Target moving adjacent to you is Restrained + 1d8 Piercing.
  • (10) Instrument. (Range 6) +1 Action, cannot be used on yourself.
Choose two.
  • Two-Handed Mace. (Reach 2).

    Next attack on hit enemy has Advantage.

  • Gut Hook Knife..

    Vicious.

Lvl 2 Support
35
Vulpin: Marvellous Guile.

Spend 3 HP to increase or decrease Primary Die roll made by or against you by 1.

Hold the Line!

Whenever an ally dies, use Banner of War for free.

Now, Where Are You Going?

Opportunity Attack with your Falchion against Slowed enemies, on hit: Dazed.

Choose one.
  • Falchion..

    On hit: Slowed.

  • Banner of War (Range 6).

    An ally's next attack has an additional damage dice, their closest enemy is Taunted by them.