Humblewood Bandits
An assortment of NPC statblocks meant to be used for the Bandit Coalition or otherwise a variety of Humblefolk bandits.
Jerbeen have advantage on a target previously hit by another Jerbeen that round.
Before moving, give an adjacent ally a stolen item.
- Stiletto.
1d4. On crit: steal an unequipped item.
Mapach have a single use item from the following list (roll 1d10), they can be used 1/Round for Free:
- (1) Lesser Healing Potion. Action: Recover 1d4+2 HP, can be used on an adjacent ally.
- (2) Torch & Pitch. Action: 1d6 Fire (Range 8), Reach 3 Difficult Terrain is created centered on the Target for 1 round. Any creatures entering or ending their turn in the Terrain take 4 Fire damage.
- (3) Rope. (Range 4) DC 12 DEX, on fail: Target is Restrained.
- (4) Bucket. Blinded, Armor increased by 1 Increment (No Armor » Medium » Heavy), can be used on an adjacent ally.
- (5) Mirror. Reaction: Reflect a Cantrip.
- (6) Telescope. Next attack against Target has Advantage.
- (7) Grappling Hook. Move 10, 1d4 Bludgeoning +1 per space moved.
- (8) Quiver & Ammo. (3x) 1d6 Piercing (Range 12).
- (9) Hunting Trap. Reaction: Target moving adjacent to you is Restrained + 1d8 Piercing.
- (10) Instrument. (Range 6) +1 Action, cannot be used on yourself.
- Shortsword.1d6+2
Jerbeen have advantage on a target previously hit by another Jerbeen that round.
1d4 damage is reflected back at the attacker. On 1: Medium Armor is lost, can no longer reflect damage.
May Interpose for allies, 1d4 » 1d8 when Interposing.
- •Rapier.1d8+2
- •Duel of Wit and Will (1 use).
Target creature and you are taunted by each other.
Mapach have a single use item from the following list (roll 1d10), they can be used 1/Round for Free:
- (1) Lesser Healing Potion. Action: Recover 1d4+2 HP, can be used on an adjacent ally.
- (2) Torch & Pitch. Action: 1d6 Fire (Range 8), Reach 3 Difficult Terrain is created centered on the Target for 1 round. Any creatures entering or ending their turn in the Terrain take 4 Fire damage.
- (3) Rope. (Range 4) DC 12 DEX, on fail: Target is Restrained.
- (4) Bucket. Blinded, Armor increased by 1 Increment (No Armor » Medium » Heavy), can be used on an adjacent ally.
- (5) Mirror. Reaction: Reflect a Cantrip.
- (6) Telescope. Next attack against Target has Advantage.
- (7) Grappling Hook. Move 10, 1d4 Bludgeoning +1 per space moved.
- (8) Quiver & Ammo. (3x) 1d6 Piercing (Range 12).
- (9) Hunting Trap. Reaction: Target moving adjacent to you is Restrained + 1d8 Piercing.
- (10) Instrument. (Range 6) +1 Action, cannot be used on yourself.
Give an adjacent Mapach without any Scroungecraft items 1 Scroungecraft item.
- Battletinker.2d10.
Craft two items from the Scroungecraft Table.
Mapach have a single use item from the following list (roll 1d10), they can be used 1/Round for Free:
- (1) Lesser Healing Potion. Action: Recover 1d4+2 HP, can be used on an adjacent ally.
- (2) Torch & Pitch. Action: 1d6 Fire (Range 8), Reach 3 Difficult Terrain is created centered on the Target for 1 round. Any creatures entering or ending their turn in the Terrain take 4 Fire damage.
- (3) Rope. (Range 4) DC 12 DEX, on fail: Target is Restrained.
- (4) Bucket. Blinded, Armor increased by 1 Increment (No Armor » Medium » Heavy), can be used on an adjacent ally.
- (5) Mirror. Reaction: Reflect a Cantrip.
- (6) Telescope. Next attack against Target has Advantage.
- (7) Grappling Hook. Move 10, 1d4 Bludgeoning +1 per space moved.
- (8) Quiver & Ammo. (3x) 1d6 Piercing (Range 12).
- (9) Hunting Trap. Reaction: Target moving adjacent to you is Restrained + 1d8 Piercing.
- (10) Instrument. (Range 6) +1 Action, cannot be used on yourself.
- •Two-Handed Mace.1d10 (Reach 2).
Next attack on hit enemy has Advantage.
- •Gut Hook Knife.1d4+2.
Vicious.
Spend 3 HP to increase or decrease Primary Die roll made by or against you by 1.
Whenever an ally dies, use Banner of War for free.
Opportunity Attack with your Falchion against Slowed enemies, on hit: Dazed.
- •Falchion.1d8+3.
On hit: Slowed.
- •Banner of War (Range 6).
An ally's next attack has an additional damage dice, their closest enemy is Taunted by them.