Humblewood Bandits
An assortment of NPC statblocks meant to be used for the Bandit Coalition or otherwise a variety of Humblefolk bandits.
Jerbeen have advantage on a target previously hit by another Jerbeen that round.
1d4 damage is reflected back at the attacker. On 1: Medium Armor is lost, can no longer reflect damage.
May Interpose for allies, 1d4 » 1d8 when Interposing.
- •Rapier.1d8+2
- •Duel of Wit and Will (1 use).
Target creature and you are taunted by each other.
Jerbeen have advantage on a target previously hit by another Jerbeen that round.
Before moving, give an adjacent ally a stolen item.
- Stiletto.
1d4. On crit: steal an unequipped item.
A Mapach has 1d10 (1 use) item from list, can be used before/after actions (or as a reaction):
- (1) Lesser Healing Potion: recover 1d4+2 HP, can be used on an adjacent ally.
- (2) Torch & Pitch: Range 8, create Reach 2 difficult terrain, 1d6 when entering or ending turn on difficult terrain.
- (3) Rope: Range 4 DC 14 DEX, on fail: Restrained.
- (4) Bucket: Blinded, Armor increased by 1 increment (No Armor » Medium » Heavy), can be used on an adjacent ally.
- (5) Mirror: reaction, reflect 1 Cantrip.
- (6) Telescope: next attack against target has Advantage.
- (7) Grappling Hook: Move 10, 1d4 +1 per space moved.
- (8) Quiver & Ammo: 3 targets, Range 12 1d6.
- (9) Hunting Trap: reaction, enemy moving adjacent to you is Restrained + 1d8.
- (10) Instrument: Range 6, +1 action to 1 ally.
- Shortsword.1d6+2
A Mapach has 1d10 (1 use) item from list, can be used before/after actions (or as a reaction):
- (1) Lesser Healing Potion: recover 1d4+2 HP, can be used on an adjacent ally.
- (2) Torch & Pitch: Range 8, create Reach 2 difficult terrain, 1d6 when entering or ending turn on difficult terrain.
- (3) Rope: Range 4 DC 14 DEX, on fail: Restrained.
- (4) Bucket: Blinded, Armor increased by 1 increment (No Armor » Medium » Heavy), can be used on an adjacent ally.
- (5) Mirror: reaction, reflect 1 Cantrip.
- (6) Telescope: next attack against target has Advantage.
- (7) Grappling Hook: Move 10, 1d4 +1 per space moved.
- (8) Quiver & Ammo: 3 targets, Range 12 1d6.
- (9) Hunting Trap: reaction, enemy moving adjacent to you is Restrained + 1d8.
- (10) Instrument: Range 6, +1 action to 1 ally.
- •Two-Handed Mace.1d10 (Reach 2).
Next attack on hit enemy has Advantage.
- •Gut Hook Knife.1d4+2.
Vicious.
A Mapach has 1d10 (1 use) item from list, can be used before/after actions (or as a reaction):
- (1) Lesser Healing Potion: recover 1d4+2 HP, can be used on an adjacent ally.
- (2) Torch & Pitch: Range 8, create Reach 2 difficult terrain, 1d6 when entering or ending turn on difficult terrain.
- (3) Rope: Range 4 DC 14 DEX, on fail: Restrained.
- (4) Bucket: Blinded, Armor increased by 1 increment (No Armor » Medium » Heavy), can be used on an adjacent ally.
- (5) Mirror: reaction, reflect 1 Cantrip.
- (6) Telescope: next attack against target has Advantage.
- (7) Grappling Hook: Move 10, 1d4 +1 per space moved.
- (8) Quiver & Ammo: 3 targets, Range 12 1d6.
- (9) Hunting Trap: reaction, enemy moving adjacent to you is Restrained + 1d8.
- (10) Instrument: Range 6, +1 action to 1 ally.
Give an adjacent Mapach without any Scroungecraft items 1 Scroungecraft item.
- Battletinker.2d10.
Craft two items from the Scroungecraft Table.
Spend 3 HP to increase or decrease Primary Die roll made by or against you by 1.
Whenever an ally dies, use Banner of War for free.
Opportunity Attack with your Falchion against Slowed enemies, on hit: Dazed.
- •Falchion.1d8+3.
On hit: Slowed.
- •Banner of War (Range 6).
An ally's next attack has an additional damage dice, their closest enemy is Taunted by them.