Hobgoblin Army
Just a few Hobgoblins I made for my level 5 party. Elite monsters replace two regular monsters of the same level.

As a reaction you may attack a hero damaged by an ally (1/round).
Allies within 12 spaces have advantage on saves.
- • Greatsword.
2d6+3 slashing.
- • Longbow.
(Range: 2-12) 1d8+2 piercing.
- • Commanding Shout.
An Ally within 6 spaces moves without provoking opportunity attacks.
Made by SanityWithIn

Fire.
Allies automaticall save and take no damage from your spells.
- • Quarterstaff.
1d6+1 bludgeoning.
- • Devastating Bolt.
(Range: 2-12) 2d4+2 force. On crit: Target is knocked prone.
- • Fireball (2 Uses).
(3x3 area within range: 12) 8d6 fire. DC 11 Dex save for half.

As a reaction you may attack a hero damaged by an ally (1/round).
- • Blazing Crossbow.
(Range: 2-12) 1d10 piercing + 1d6 fire.
- • Shortsword.
1d6+2 slashing.
- • Explosive Boolt (1 Use).
6d6 fire. DC 12 Dex save for half.
Made by SanityWithIn

As a reaction you may attack a hero damaged by an ally (1/round).
- • Shield Bash.
1d6+3 bludgeoning. On damage: Prone.
- • Longsword.
1d8+3 slashing.
- • Shield Charge (1 Use).
Move up to 6 in a line. Then forcefully move an adjacent creature by the same distance. DC 13 STR save for half distance.