Hobgoblin Army

Just a few Hobgoblins I made for my level 5 party. Elite monsters replace two regular monsters of the same level.

Lvl 5 humanoid (goblinoid) - Ranged
30
Hobgoblin: Hammer the Gap.

As a reaction you may attack a hero damaged by an ally (1/round).

Choose one.
  • Blazing Crossbow.

    (Range: 2-12) 1d10 piercing + 1d6 fire.

  • Shortsword.

    1d6+2 slashing.

  • Explosive Boolt (1 Use).

    6d6 fire. DC 12 Dex save for half.

Made by SanityWithIn

Hobgoblin Soldier
Lvl 5 humanoid (goblinoid) - Support
H45
Hobgoblin: Hammer the Gap.

As a reaction you may attack a hero damaged by an ally (1/round).

Inspiring Presence.

Allies within 12 spaces have advantage on saves.

Choose twice.
  • Greatsword. slashing.
  • Longbow.(Range: 2-12) piercing.
  • Commanding Shout.

    An Ally within 6 spaces moves without provoking opportunity attacks.

Made by SanityWithIn

Lvl 5 humanoid (goblinoid) - ranged - Aoe
25
Resistances.

Fire.

Army Arcana.

Allies automaticall save and take no damage from your spells.

Choose one.
  • Quarterstaff.

    1d6+1 bludgeoning.

  • Devastating Bolt.

    (Range: 2-12) 2d4+2 force. On crit: Target is knocked prone.

  • Fireball (2 Uses).

    (3x3 area within range: 12) 8d6 fire. DC 11 Dex save for half.

Hobgoblin Soldier
Lvl 5 humanoid (goblinoid) - Defender
45
Hobgoblin: Hammer the Gap.

As a reaction you may attack a hero damaged by an ally (1/round).

Choose twice.
  • Shield Bash. bludgeoning..

    On damage: Prone.

  • Longsword. slashing.
  • Shield Charge (1 Use).

    Move up to 6 in a line. Then forcefully move an adjacent creature by the same distance. DC 13 STR save for half distance.