Hills & Field Denizens of Kyrandia

This collection is for those who roam the hills and fields in my homebrew world

Lvl 1/4 small beast - reptiles - Striker
668
Choose one.
  • Bite..

    On Hit. Poisoned until healed or Make Camp

Lvl 1/4 large beast - mammal - Aoe
612
Filthy.

Dealing damage to a bloodied or wounded creatures makes them sick until they next make camp or safe rest.

Choose one.
  • Swarm Bite..

    Any creature within the swarm takes damage

Lvl 1/4 small beast - mammal - Melee
8812
Natural Climbers.

Goats can move around on mountains were other animals would fall off

Choose one.
  • Ram.
Lvl 1/4 small beast - mammal - Melee
612
Pack Tactics.

Advantage on attacks when an ally is adjacent to the target.

Choose one.
  • Bite.
Lvl 1/3 beast - mammal - Skirmisher
815
Pack Tactics.

Advantage on attacks when an ally is adjacent to the target.

Choose one.
  • Bite..

    On Crit. Prone

Lvl 1/3 beast - mammal - Melee
815
Pack Tactics.

Advantage on attacks when an ally is adjacent to the target.

Choose one.
  • Bite.
Lvl 1/2 large beast - mammal - Striker
815
Charge.

Move at least 4 in a straight line, advantage on the attack, on hit target is knocked prone

Choose one.
  • Gore.
Lvl 1/2 beast - mammal - Melee
818
Pack Tactics.

Advantage against creatures, if an ally is adjacent to it.

Choose one.
  • Bite..

    on Crit. Prone

Lvl 1/2 beast - mammal - Melee
818
Aggressive.

+4 speed if moving toward enemies.

Choose one.
  • Gore..

    On Crit, Vicious

Lvl 1/2 large beast - mammal - Melee
1018
Choose one.
  • •Kick.
  • •Bite.
remixed from Draft Horse
Stirge
Lvl 1/2 tiny dungeon denizens
10
Stirges: Evasive Flier.

Attacks against stirges are made with disadvantage.

Stirges: Latched On.

You move where your target moves until either dies. Your attacks can't miss or be Defended/Interposed against. Attacks that miss you damage your target instead.

  • Latch On..

    On hit: Latched On.

Lvl 1 large beast - mammal - Striker
818
Charge.

Move at least 4 in a straight line, advantage on the attack, on hit target is knocked prone

Choose one.
  • Gore.
Lvl 1 beast - mammal - Melee
61026
Big Cats: Ambusher.

They always act first when combat starts

Choose one.
  • •Rend 2x.
  • •Bite.
Lvl 1 large beast - mammal - Melee
8812
Natural Climbers.

Goats can move around on mountains were other animals would fall off

Choose one.
  • Ram..

    On Crit. Knock back 2 spaces

remixed from Goat
Lvl 1 beast - mammal - Melee
4826
Choose one.
  • Rend 2x.
Lvl 1 large beast - invertebrate - Aoe
626
Choose One
  • Venomous Stinger..

    On hit, target is poisoned until healed or Make Camp. All creatures within the swarm are attacked

Lvl 1 huge beast - mammal - Aoe
626
Filthy.

Dealing damage to a bloodied or wounded creatures makes them sick until they next make camp or safe rest.

Scurry away.

When hit, a huge swarm divides themselves into two large ones

Choose one.
  • Swarm Bite..

    Any creature within the swarm takes damage

remixed from Large Swarm of rats
Lvl 1 small beast - reptiles - Aoe
6620
Choose one.
  • Bite..

    On Hit. Poisoned until healed or Make Camp. All creatures within the swarm are attacked

remixed from Viper
Lvl 2 large beast - mammal - Melee
4834
Big Cats: Ambusher.

They always act first when combat starts

Choose one.
  • •Rend 2x..

    On Hit. Grappled (escape DC 11)

  • •Bite.
Lvl 2 beast - reptiles - Striker
1034
Pack Tactics.

Advantage on attacks when an ally is adjacent to the target.

Choose one.
  • •Bite.
  • •Talons..

    on crit. Vicious,

Lvl 2 large beast - mammal - Melee
834
Bloodthirsty.

Has advantage on attacks against Bloodied targets.

Choose one.
  • Bite.
remixed from Hyena
Lvl 3 large beast - mammal - Melee
841
Pack Tactics.

Advantage against creatures, if an ally is adjacent to it.

Call the Pack.

1/Encounter, The wolf howls, calling its pack to aid it, summon one Timber Wolf per hero

Choose one.
  • Bite..

    On Crit. Prone

Lvl 3 large beast - mammal - Melee
4841
Fearsome Roar.

1/encounter. Frighten enemies within Range 8 on a failed DC11 WIL save.

Choose one.
  • Rend 2x.
Lvl 3 beast - mammal - Striker
834
Aggressive.

+4 speed if moving toward enemies

Choose one.
  • Gore..

    On Hit, if moved more then 4 spaces target is knocked prone

remixed from Musk Ox
Lvl 3 large beast - reptiles - Melee
Choose one.
  • •Skull shove..

    Reach 2, on crit. Target is thrown 2 spaces up in the air

  • •Clobbering Charge..

    Move up to speed, for each space moved knock target back the same amount

Lvl 4 large beast - mammal - Melee
849
Aggressive.

+4 speed if moving toward enemies.

Choose one.
  • Gore..

    On Crit, Vicious

Lvl 5 huge beast - mammal - Striker
1058
Charge.

Move at least 4 in a straight line, advantage on the attack, on hit target is knocked prone

Choose one.
  • •Gore.
  • •Hooves..

    Req. Prone target

Lvl 5 large beast - mammal - Melee
4858
Big Cats: Ambusher.

They always act first when combat starts

Choose one.
  • •Rend 2x..

    On Hit. Grappled (escape DC 12)

  • •Bite.
Lvl 5 large beast - mammal - Striker
1041
Charge.

Move at least 4 in a straight line, advantage on the attack, on hit target is knocked prone

Choose one.
  • Gore.
Stirge
Lvl 6 small dungeon denizens
60
Stirges: Evasive Flier.

Attacks against stirges are made with disadvantage.

Stirges: Latched On.

You move where your target moves until either dies. Your attacks can't miss or be Defended/Interposed against. Attacks that miss you damage your target instead.

  • Latch On..

    On hit: Latched On.

Lvl 7 huge dinosaur - Defender
M68
  • Tail.

    (Reach: 2) 4d6+4 bludgeoning. On damage: Dazed.

Made by SanityWithIn for Monster Monday Week 14: Time.

Lvl 7 huge beast - reptiles - Melee
1079
Serrated Teeth.

All crits are Vicious

Choose one.
  • Bite..

    Reach 2, on Crit. Vicious

Lvl 7 large beast - mammal - Striker
868
Choose one.
  • •Gore.
  • •Charge..

    if moved 4 spaces in a line, on hit Knocked back primary die spaces

remixed from Woolly Rhinoceros
Lvl 8 huge beast - reptiles - Melee
891
Dorsal Deflection.

The Stegosaurus uses it Dorsal plate as armor, and until a critical hit occurs or its bloodied, whatever comes first it has Medium Armor

Choose one.
  • Tail Swipe..

    Reach 3, on Crit. Vicious

Lvl 9 huge beast - mammal - Melee
8104
Choose one.
  • •Gore..

    On hit. Knocked back Primary die Spaces

  • •Trample..

    Move 4 spaces in straight line. On Hit. Knocked Prone

remixed from Mammoth
Lvl 9 huge dinosaur - brute - Melee
10104
Trample.

Can move through spaces occupied by medium or smaller creatures; Dealing 10 bludgeoning to them on its way.

  • Gore.

    4d8+6 piercing. On damage: Knockback primary die spaces.

Made by SanityWithIn for Monster Monday Week 14: Time.

Lvl 10 gargantuan beast - reptiles - Melee
8118
Choose one.
  • •Stomp.
  • •Tail..

    Reach 4, on hit Knocked back Primary die spaces

Lvl 13 huge dinosaur - brute - Melee
10160
Crushing Bite.

Bite deal 1 wound against grappled creatures.

  • •Bite.

    4d10+10 piercing. On damage: Grappled. Then:

  • •Tail Swipe.

    (Reach: 2) 2d10+2 bludgeoning. On damage: Knockback primary die spaces.

Made by SanityWithIn for Monster Monday Week 14: Time.

Lvl 14 gargantuan beast - reptiles - Melee
88184
Staggering Sail.

Cone 5. When swimming on the surface the Spinosaurus can use its sail to slap the water creating a wave that creates a wave that does 7d8+11, DC17 DEX save for half damage

Choose one.
  • •Bite..

    Reach 4, on Crit. Grappled

  • •Claws 2x..

    Reach 2, on crit Vicious