Indistinguishable from a normal object until it moves.
- Wrap.1d4.
On hit: Grappled.
Made by SanityWithIn for Monstery Monday Week 47: Spooky.

Your attacks and attacks against you roll with advantage.
- Stab.
1d6 (can't crit).

Your attacks and attacks against you roll with advantage.
- Stab.1d6+2.
(can't crit).

Heavy armor. When crit by a melee weapon the weapon gets stuck in the Trolls body (DC 10 STR or DEX save to pull free). Taking fire or radiant damage supresses Thick black Troll Blood for 1 turn.
Your attacks can't miss bloodied enemies.
- •Raking Claw.
Move 6, then strike for 1d4+6. On Damage: Grappled (escape DC 10).
- •The Oath must be remembered!
(a grappled target) carve the oath in the targets flesh to deal 1 Wound, then throw them up to 4 spaces. (They take 10 dmg).
- •Mad Ravings (1 Use).
(enemies within reach 10) DC 10 WIL or 2d4+10 psychic, half on save.
At 20 HP Mad Ravings recharges.
Angor is dying! 10 more damage and he dies. Until then only fire, radiant or crits can harm him.

Your attacks and attacks against you roll with advantage.
- •Ray of Frost.
(Range 6) 1d6+3. On Crit: Restrained by ice (escape DC 10 or any fire damage).
- •Snow Blind.1d6..
On hit: Blinded.

Indistinguishable from a normal object until it moves.
- Slam (2x).1d8+1.
bludgeoning.
Made by SanityWithIn for Monster Monday Week 21: Constructs.
A swarm can occupy another creature's space and vice versa.
Lightning (V)
- Ruthless Pecking.
1d4+2 piercing against all enemies in this creatures space. On crit: Blinded until healed.
Made by SanityWithIn for Monstery Monday Week 47: Spooky.

Your attacks and attacks against you roll with advantage.
Extra damage from crits is dealt against you as well.
- Stab.1d6+4 .
(vicious).

Advantage against creatures, if an ally is adjacent to it.
- Bite.2d6+6 piercing.
On crit: Grappled (escape DC 13).
Made by SanityWithIn for Monster Monday Week 9: Forest.

Cold (I).
(Reach: 4) Enemies within reach are Slowed. Taking Fire damage supresses Frost Aura for a turn.
Destroying a relic from his past Incapacitates Eirick for 1 turn.
- •Frost Nova.
Move 6, then enemies within reach 4 are restrained by ice (escape DC 11 or any fire damage).
- •Runic Hammer.
1d4+10. On Crit: +10 damage.
"Rise!" At 35 HP summon ice skeleton minions (2/Hero, size:d4).
Eirick is dying! 30 more damage and he dies. Until then Runic Hammer strikes a 2x2 square area.

Your attacks and attacks against you roll with advantage.
- •Help!
(if you don't have minions) Summon 2 Zealot Minions (size: d6). They act immediately.
- •Accuse.
Increase the next primary die roll against the target by 1.

Necrotic (I), Poison (I), Bludgeoning (V), Radiant(V).
Interpose like a hero.
At 15HP the Guard Skeletons shield breaks and it loses its Medium Armor.
- •Rusty Short Sword.
1d6+2 slashing + 1d4 poison.
- •Javelin (3 Uses).
(Range: 6) 1d6+2 piercing.
Made by SanityWithIn for Monster Monday Week 1: Undead.

Can interpose.
- Frozen Blade.
1d4 cold (can't crit).
A swarm can occupy another creature's space and vice versa.
Piercing (I), Fire (V)
- Houndred Bites.1d6+1 piercing against all enemies in this creatures space.
Made by SanityWithIn for Monster Monday Week 7: Desert.
Can't move.
All damage dealt to an Essence Core is also dealt to the Pumpking. Skips a turn whenever an Essence Core gets destroyed. Essence Cores have 30HP no armor and are hidden in some of the pumpkins on the pumpkin patch.
- •Summon Tendrils (1 Use).
(Reach: 12) Summon 2 Tendrils.
- •Move Tendril.
Teleport a tendril up to 4 spaces.
- •Lashout.
Each Tendril attacks a target within Reach 2 for 2d6 slashing. On Crit: Grappled (Escape DC 12).
- •Pumpkin Smash.
(Reach: 6) 2d8+5. On damage: Prone.
At 50 HP Summon Tendrils recharges.
Pumpking is dying! 30 more damage and it dies. Until then attacks deal 1d6 additional necrotic.
Made by SanityWithIn for Monster Monday Week 8: Halloween.

Indistinguishable from a normal object until it moves.
Creatures you frighten are additionally restrained.
Fire (V).
- Raking Claw (2x).1d4+5.
On Crit: Frightened (DC 11 WIL save ends).
Made by SanityWithIn for Monstery Monday Week 49: Folk Horror.
Indistinguishable from a normal object until it moves.
While riding a creature, that creature is blinded.
- •Descent.2d4+8..
On hit: Riding (escape DC 12).
- •Sound Blast.2d4+8.
On damage: Dazed. While Riding: Can't miss and can't be defended against.
Made by SanityWithIn for Monster Monday Week 20: Sound.

Invisible in Darkness.
Shadowstep 6.
- Bite (2x).2d6+4 piercing..
On crit: Prone.
Made by SanityWithIn for Monster Monday Week 22: Shadow.
Indistinguishable from a normal object until it moves.
- Slam.
1d8 bludgeoning (can't crit).
Made by SanityWithIn for Monster Monday Week 21: Constructs.

Indistinguishable from a normal object until it moves.
Reflects Ranged Cantrips. Mirror Polish is lost when bloodied.
- Slam (2x).1d8+6.
bludgeoning.
Made by SanityWithIn for Monster Monday Week 21: Constructs.
Necrotic (I), Poison (I), Fire (V)
- Binding Wraps.
(Reach: 3) 1d6 bludgeoning (can't crit). On hit: Grappled (escape DC 12 or any fire damage).
Made by SanityWithIn for Monster Monday Week 7: Desert.

Necrotic (I), Poison (I), Bludgeoning (V), Radiant(V).
Skip movement to gain Advantage on ranged attacks this turn.
- •Longbow.
(Range: 2-12) 1d8+3 piercing.
- •Lightning Arrow (2 Uses).
(Range: 2-12) 4d6+3 lightning.
- •Dagger.
1d4+2 piercing.
Made by SanityWithIn for Monster Monday Week 1: Undead.

(Reach: 3) At the end of your turn deal 10 necrotic to enemies within reach.
- Inflict Wounds.2d10.
necrotic.

- •Create.
(Reach: 6) Summon 2 Skeleton Minions (size: d4) within reach.
- •Improve.
(Reach: 6) Turn target Skeleton Minion into a lvl 1/2 Zombie.
- •Perfect.
(Reach: 6) Turn target Zombie into a Ghoul (It gains +5hp and Sickening Claw)
(Sickening Claw. 1d4+8. On damage: Dazed.) Made by SanityWithIn for Monster Monday Week 29: Support.
Attacks inflict Mummy Rot upon creatures that have stolen from the Mummy's tomb.
- •Rotten Fist.
2d6+4 necrotic. On crit: Dazed.
- •Binding Wraps (2x).
(Reach: 3) 1d4 bludgeoning. On hit: Grappled (escape DC 12 or any fire damage).
Made by SanityWithIn for Monster Monday Week 7: Desert.
A swarm can occupy another creature's space and vice versa.
Lightning (V)
Transform into a .
- Ruthless Pecking.
2d4+4 piercing against all enemies in this creatures space. On crit: Blinded until healed.
Made by SanityWithIn for Monstery Monday Week 47: Spooky.
A swarm can occupy another creature's space and vice versa.
Piercing (I), Fire (V)
Transform into a .
- •Thousand Bites.2d6+2 piercing against all enemies in this creatures space.
- •Devour Flesh (1 Use).
On crit: 1 wound.
Made by SanityWithIn for Monster Monday Week 7: Desert.

Necrotic (I), Poison (I), Bludgeoning (V), Radiant(V).
- •Longbow.
(Range: 2-12) 1d8+2 piercing.
- •Lightning Arrow (1 Use).
(Range: 2-12) 4d6+2 lightning.
- •Dagger.1d4+2 piercing.
Made by SanityWithIn for Monster Monday Week 1: Undead.

When an enemy moves adjacent. That enemy is restrained with shadowy tentacles (escape DC 13).
- •Hymn to the Dark below the ice.
Regain 1 use of Shadow Trap.
- •Whispers of Madness.
(Range 4) 1d4+10 psychic (ignores armor) . On Crit: Confused.

Does not die at 0HP. Only fire, radiant, or a crit while at 0HP can kill it.
- •Claws.
(Reach 2) 1d4+6. On crit: Grappled (escape DC 12).
- •Mad Ravings.
(a grappled creature) 1d4+10 pyschic damage (can't be defended against).

Invisible in Darkness.
Shadowstep 6.
- •Bite.2d6+4 piercing..
On crit: Prone.
- •Howl of the Night (1 Use).
(Reach: 6) DC 13 WIS save or Frightened 1 turn. Also snuffs out nonmagical light sources in reach.
Made by SanityWithIn for Monster Monday Week 22: Shadow.
Fire (I), Poison (I)
While bloodied attacks deal an additional 5 poison damage.
- Glaive (2x).
(Reach: 2) 1d10+5. On damage: Can't be healed for 1 round.
Made by SanityWithIn for Monster Monday Week 27: Fiends.

When damaged: Summon 1 shadow minion (size 1d12, on damage: Dazed); they only act when commanded.
- •Summon Bonescythe.
Move 6, then deal 5 damage to yourself. Gain 1 use of Reap.
- •Reap (0 Uses).
(Reach: 2) 2d12+15 necrotic.
- •Hollow like me.
Command all your shadow minions to move up to 6 spaces and attack once each.
At 100 HP, Orthos summons a greater shadow minion (size 1/hero d12). When it dies, it explodes into 1/hero shadow minions.
Orthos is dying! 70 more damage and he dies. Until then Reap has unlimited uses.

When an enemy moves adjacent. That enemy is restrained with shadowy tentacles (escape DC 13).
- •Summon Shadows.
(When there are no Shadows) Summon 4 Shadow minions.
- •Command.
Command your shadows to move 6 then attack (Reach 1, 1d12 each).
Made by SanityWithIn for Monster Monday Week 37: Heroic NPCs.

Can move through objects and other creatures. Living creatures touched this way take 3 psychic damage.
Cold (I), Necrotic (I), Poison (I)
- •Corrupting Touch.1d4+16 necrotic..
On damage: 1 wound.
- •Horrifying Visage.
(Living creatures in Reach: 6) DC 13 WIS Save or Frightened 1 turn and must use 1 action to move as far away as possible.
- •Wail (1 Use).
(Living creatures in Reach: 6) DC 13 STR save or reduced to 0HP.
Made by SanityWithIn for Monster Monday Week 20: Sound.

Immune to attacks made outside of Reach 3. Radiant damage supresses Accursed Corsair for 1 turn.
- •Curse of the Ancient Mariner (1 Use).
(Reach: 3) d44 piercing to enemies within reach. You may reposition them to any space within reach.
- •Bloody Culverine.
(Ranged 6) 1d4+30. On Crit: Dazed.
- •Geo Da Ray.
Move up to 6 in a straight line. Deal 1d4+20 damage to an enemy along the way.
At 130 HP, Curse of the Ancient Mariner recharges.
Dread Pressure - Cervantes is dying! 100 more damage and he dies. Until then, enemies are Frightened.
Made by SanityWithIn for Monster Monday Week 43: Cursed - Inspired by Soul Calibur.

Can interpose.
- Frozen Blade.
1d8 cold (can't crit).
Made by SanityWithin for Monster Monday Week 39: Imitation (inspired by Absolute Tabletop - Oath of the Frozen King).

Cold (I).
(Reach: 4) Enemies within reach are Slowed. Taking Fire damage supresses Frost Aura for a turn.
Destroying a relic from his past Incapacitates Ulfric for 1 turn.
- •Frost Nova.
Move 6, then enemies within reach 4 are restrained by ice (escape DC 15 or any fire damage).
- •Runic Hammer.
1d4+20. On Crit: +20 damage.
"Rise!" At 110 HP summon (2/Hero, size:d8).
Ulfric is dying! 100 more damage and he dies. Until then Runic Hammer strikes a 2x2 square area.
Loot:
Made by SanityWithin for Monster Monday Week 39: Imitation (inspired by Absolute Tabletop - Oath of the Frozen King).

Fire (I), Poison (I)
Attacks also damage other restrained enemies.
- Chains (3x).
(Reach: 4) 2d6+4. On damage: Restrained (escape DC 14).
Made by SanityWithIn for Monster Monday Week 27: Fiends.
Blindsense and immune to necrotic damage.
- Corrupting Touch.
1d12 necrotic.
Made by SanityWithIn for Monster Monday Week 22: Shadow.
Varnaar has blindsense and is immune to necrotic damage.
Vulnerable to radiant damage. Taking radiant damage dazes Varnaar for 1 turn (1/round).
Whenever an attack misses Varnaar he can retaliate with a Tail Swipe (1/turn)
Varnaar heals for 30 HP every time he causes 1 or more Wounds.
- •Shadow Claw.
Fly 4, then (Reach: 2) 2d10 necrotic. On damage: Summon a 1d12 Shadow Minion.
- •Bite.
(Reach: 2) 3d10 piercing + 15 necrotic.
- •Tail Swipe.
(Reach: 4) 1d10 bludgeoning and knocked back that many spaces.
- •Fell Breath (1 Use).
Fly 8, then (Reach: Cone 8) DC 17 STR save or 6d10 necrotic and 1 wound, half and no wound on save.
At 140 HP Fell Breath recharges (1/encounter).
Varnaar is dying! 70 more damage and he dies. Until then he emits an Aura of Darkness: Creatures within 6 spaces are blinded and can't heal. He can't use Drain Essence during Last Stand.
Made by SanityWithIn for Monster Monday Week 22: Shadow.