Heavy armor. When crit by a melee weapon the weapon gets stuck in the Trolls body (DC 10 STR or DEX save to pull free). Taking fire or radiant damage supresses Thick black Troll Blood for 1 turn.
Your attacks can't miss bloodied enemies.
- •Raking Claw.
Move 6, then strike for 1d4+6. On Damage: Grappled (escape DC 10).
- •The Oath must be remembered!
(a grappled target) carve the oath in the targets flesh to deal 1 Wound, then throw them up to 4 spaces. (They take 10 dmg).
- •Mad Ravings (1 Use).
(enemies within reach 10) DC 10 WIL or 2d4+10 psychic, half on save.
At 20 HP Mad Ravings recharges.
Angor is dying! 10 more damage and he dies. Until then only fire, radiant or crits can harm him.
Indistinguishable from a normal object until it moves.
- Slam (2x).1d8+1.
bludgeoning.
Made by SanityWithIn for Monster Monday Week 21: Constructs.
Indistinguishable from a normal object until it moves.
- Slam.
1d8 bludgeoning (can't crit).
Made by SanityWithIn for Monster Monday Week 21: Constructs.
Indistinguishable from a normal object until it moves.
- Wrap.1d4.
On hit: Grappled.
Made by SanityWithIn for Monstery Monday Week 47: Spooky.
Indistinguishable from a normal object until it moves.
Reflects Ranged Cantrips. Mirror Polish is lost when bloodied.
- Slam (2x).1d8+6.
bludgeoning.
Made by SanityWithIn for Monster Monday Week 21: Constructs.
Indistinguishable from a normal object until it moves.
While riding a creature, that creature is blinded.
- •Descent.2d4+8..
On hit: Riding (escape DC 12).
- •Sound Blast.2d4+8.
On damage: Dazed. While Riding: Can't miss and can't be defended against.
Made by SanityWithIn for Monster Monday Week 20: Sound.
Cold (I), Necrotic (I), Poison (I)
Can move through objects and other creatures. Living creatures touched this way take 3 psychic damage.
- •Corrupting Touch.1d4+16 necrotic..
On damage: 1 wound.
- •Horrifying Visage.
(Living creatures in Reach: 6) DC 13 WIS Save or Frightened 1 turn and must use 1 action to move as far away as possible.
- •Wail (1 Use).
(Living creatures in Reach: 6) DC 13 STR save or reduced to 0HP.
Made by SanityWithIn for Monster Monday Week 20: Sound.
Fire (I), Poison (I)
While bloodied attacks deal an additional 5 poison damage.
- Glaive (2x).
(Reach: 2) 1d10+5. On damage: Can't be healed for 1 round.
Made by SanityWithIn for Monster Monday Week 27: Fiends.
Necrotic (I), Poison (I), Fire (V)
- Binding Wraps.
(Reach: 3) 1d6 bludgeoning (can't crit). On hit: Grappled (escape DC 12 or any fire damage).
Made by SanityWithIn for Monster Monday Week 7: Desert.
Immune to attacks made outside of Reach 3. Radiant damage supresses Accursed Corsair for 1 turn.
- •Curse of the Ancient Mariner (1 Use).
(Reach: 3) d44 piercing to enemies within reach. You may reposition them to any space within reach.
- •Bloody Culverine.
(Ranged 6) 1d4+30. On Crit: Dazed.
- •Geo Da Ray.
Move up to 6 in a straight line. Deal 1d4+20 damage to an enemy along the way.
At 130 HP, Curse of the Ancient Mariner recharges.
Dread Pressure - Cervantes is dying! 100 more damage and he dies. Until then, enemies are Frightened.
Made by SanityWithIn for Monster Monday Week 43: Cursed - Inspired by Soul Calibur.
Fire (I), Poison (I)
Attacks also damage other restrained enemies.
- Chains (3x).
(Reach: 4) 2d6+4. On damage: Restrained (escape DC 14).
Made by SanityWithIn for Monster Monday Week 27: Fiends.
Advantage against creatures, if an ally is adjacent to it.
- Bite.2d6+6 piercing..
On crit: Grappled (escape DC 13).
Made by SanityWithIn for Monster Monday Week 9: Forest.
Cold (I).
(Reach: 4) Enemies within reach are Slowed. Taking Fire damage supresses Frost Aura for a turn.
Destroying a relic from his past Incapacitates Eirick for 1 turn.
- •Frost Nova.
Move 6, then enemies within reach 4 are restrained by ice (escape DC 11 or any fire damage).
- •Runic Hammer.
1d4+10. On Crit: +10 damage.
"Rise!" At 35 HP summon ice skeleton minions (2/Hero, size:d4).
Eirick is dying! 30 more damage and he dies. Until then Runic Hammer strikes a 2x2 square area.
Necrotic (I), Poison (I), Bludgeoning (V), Radiant(V).
Skip movement to gain Advantage on ranged attacks this turn.
- •Longbow.
(Range: 2-12) 1d8+3 piercing.
- •Lightning Arrow (2 Uses).
(Range: 2-12) 4d6+3 lightning.
- •Dagger.
1d4+2 piercing.
Made by SanityWithIn for Monster Monday Week 1: Undead.
(Reach: 3) At the end of your turn deal 10 necrotic to enemies within reach.
- Inflict Wounds.2d10.
necrotic.
Your attacks and attacks against you roll with advantage.
- •Help!
(if you don't have minions) Summon 2 Zealot Minions (size:d6). They act immediately.
- •Accuse.
Increase the next primary die roll against the target by 1.
- •Create.
(Reach: 6) Summon 2 Skeleton Minions (size: d4) within reach.
- •Improve.
(Reach: 6) Turn target Skeleton Minion into a lvl 1/2 Zombie.
- •Perfect.
(Reach: 6) Turn target Zombie into a Ghoul (It gains +5hp and Sickening Claw)
(Sickening Claw. 1d4+8. On damage: Dazed.) Made by SanityWithIn for Monster Monday Week 29: Support.
Necrotic (I), Poison (I), Bludgeoning (V), Radiant(V).
Interpose like a hero.
At 15HP the Guard Skeletons shield breaks and it loses its Medium Armor.
- •Rusty Short Sword.
1d6+2 slashing + 1d4 poison.
- •Javelin (3 Uses).
(Range: 6) 1d6+2 piercing.
Made by SanityWithIn for Monster Monday Week 1: Undead.
Attacks inflict Mummy Rot upon creatures that have stolen from the Mummy's tomb.
- •Rotten Fist.
2d6+4 necrotic. On crit: Dazed.
- •Binding Wraps (2x).
(Reach: 3) 1d4 bludgeoning. On hit: Grappled (escape DC 12 or any fire damage).
Made by SanityWithIn for Monster Monday Week 7: Desert.
When an enemy moves adjacent. That enemy is restrained with shadowy tentacles (escape DC 13).
- •Hymn to the Dark below the ice.
Regain 1 use of Shadow Trap.
- •Whispers of Madness.
(Range 4) 1d4+10 psychic (ignores armor) . On Crit: Confused.
Can interpose.
- Frozen Blade.
1d8 cold (can't crit).
Made by SanityWithin for Monster Monday Week 39: Imitation (inspired by Absolute Tabletop - Oath of the Frozen King).
Can interpose.
- Frozen Blade.
1d4 cold (can't crit).
Lightning (V)
A swarm can occupy another creature's space and vice versa.
Transform into a Medium Murder of Crows.
- Ruthless Pecking.
2d4+4 piercing against all enemies in this creatures space. On crit: Blinded until healed.
Made by SanityWithIn for Monstery Monday Week 47: Spooky.
Piercing (I), Fire (V)
A swarm can occupy another creature's space and vice versa.
Transform into a Medium Scarab Swarm.
- •Thousand Bites.2d6+2 piercing against all enemies in this creatures space.
- •Devour Flesh (1 Use).
On crit: 1 wound.
Made by SanityWithIn for Monster Monday Week 7: Desert.
Does not die at 0HP. Only fire, radiant, or a crit while at 0HP can kill it.
- •Claws.
(Reach 2) 1d4+6. On crit: Grappled (escape DC 12).
- •Mad Ravings.
(a grappled creature) 1d4+10 pyschic damage (can't be defended against).
Lightning (V)
A swarm can occupy another creature's space and vice versa.
- Ruthless Pecking.
1d4+2 piercing against all enemies in this creatures space. On crit: Blinded until healed.
Made by SanityWithIn for Monstery Monday Week 47: Spooky.
Piercing (I), Fire (V)
A swarm can occupy another creature's space and vice versa
- Houndred Bites.1d6+1 piercing against all enemies in this creatures space.
Made by SanityWithIn for Monster Monday Week 7: Desert.
When damaged: Summon 1 shadow minion (size 1d12, on damage: Dazed); they only act when commanded.
- •Summon Bonescythe.
Move 6, then deal 5 damage to yourself. Gain 1 use of Reap.
- •Reap (0 Uses).
(Reach: 2) 2d12+15 necrotic.
- •Hollow like me.
Command all your shadow minions to move up to 6 spaces and attack once each.
At 100 HP, Orthos summons a greater shadow minion (size 1/hero d12). When it dies, it explodes into 1/hero shadow minions.
Orthos is dying! 70 more damage and he dies. Until then Reap has unlimited uses.
Indistinguishable from a normal object until it moves.
Creatures you frighten are additionally restrained.
Fire (V).
- Raking Claw (2x).1d4+5.
On Crit: Frightened (escape DC WIL 11).
Made by SanityWithIn for Monstery Monday Week 49: Folk Horror.
Invisible in Darkness.
Shadowstep 6.
- Bite (2x).2d6+4 piercing..
On crit: Prone.
Made by SanityWithIn for Monster Monday Week 22: Shadow.
Invisible in Darkness.
Shadowstep 6.
- •Bite.2d6+4 piercing..
On crit: Prone.
- •Howl of the Night (1 Use).
(Reach: 6) DC 13 WIS save or Frightened 1 turn. Also snuffs out nonmagical light sources in reach.
Made by SanityWithIn for Monster Monday Week 22: Shadow.
Blindsense and immune to necrotic damage.
- Corrupting Touch.
1d12 necrotic.
Made by SanityWithIn for Monster Monday Week 22: Shadow.
When an enemy moves adjacent. That enemy is restrained with shadowy tentacles (escape DC 13).
- •Summon Shadows.
(When there are no Shadows) Summon 4 Shadow minions.
- •Command.
Command your shadows to move 6 then attack (Reach 1, 1d12 each).
Made by SanityWithIn for Monster Monday Week 37: Heroic NPCs.
Necrotic (I), Poison (I), Bludgeoning (V), Radiant(V).
- •Longbow.
(Range: 2-12) 1d8+2 piercing.
- •Lightning Arrow (1 Use).
(Range: 2-12) 4d6+2 lightning.
- •Dagger.1d4+2 piercing.
Made by SanityWithIn for Monster Monday Week 1: Undead.
Can't move.
All damage dealt to an Essence Core is also dealt to the Pumpking. Skips a turn whenever an Essence Core gets destroyed. Essence Cores have 30HP no armor and are hidden in some of the pumpkins on the pumpkin patch.
- •Summon Tendrils (1 Use).
(Reach: 12) Summon 2 Tendrils.
- •Move Tendril.
Teleport a tendril up to 4 spaces.
- •Lashout.
Each Tendril attacks a target within Reach 2 for 2d6 slashing. On Crit: Grappled (Escape DC 12).
- •Pumpkin Smash.
(Reach: 6) 2d8+5. On damage: Prone.
At 50 HP Summon Tendrils recharges.
Pumpking is dying! 30 more damage and it dies. Until then attacks deal 1d6 additional necrotic.
Made by SanityWithIn for Monster Monday Week 8: Halloween.
Cold (I).
(Reach: 4) Enemies within reach are Slowed. Taking Fire damage supresses Frost Aura for a turn.
Destroying a relic from his past Incapacitates Ulfric for 1 turn.
- •Frost Nova.
Move 6, then enemies within reach 4 are restrained by ice (escape DC 15 or any fire damage).
- •Runic Hammer.
1d4+20. On Crit: +20 damage.
"Rise!" At 110 HP summon (2/Hero, size:d8).
Ulfric is dying! 100 more damage and he dies. Until then Runic Hammer strikes a 2x2 square area.
Loot:
Made by SanityWithin for Monster Monday Week 39: Imitation (inspired by Absolute Tabletop - Oath of the Frozen King).
Varnaar has blindsense and is immune to necrotic damage.
Vulnerable to radiant damage. Taking radiant damage dazes Varnaar for 1 turn (1/round).
Whenever an attack misses Varnaar he can retaliate with a Tail Swipe (1/turn)
Varnaar heals for 30 HP every time he causes 1 or more Wounds.
- •Shadow Claw.
Fly 4, then (Reach: 2) 2d10 necrotic. On damage: Summon a 1d12 Shadow Minion.
- •Bite.
(Reach: 2) 3d10 piercing + 15 necrotic.
- •Tail Swipe.
(Reach: 4) 1d10 bludgeoning and knocked back that many spaces.
- •Fell Breath (1 Use).
Fly 8, then (Reach: Cone 8) DC 17 STR save or 6d10 necrotic and 1 wound, half and no wound on save.
At 140 HP Fell Breath recharges (1/encounter).
Varnaar is dying! 70 more damage and he dies. Until then he emits an Aura of Darkness: Creatures within 6 spaces are blinded and can't heal. He can't use Drain Essence during Last Stand.
Made by SanityWithIn for Monster Monday Week 22: Shadow.
Your attacks and attacks against you roll with advantage.
- Stab.
1d6 (can't crit).
Your attacks and attacks against you roll with advantage.
Extra damage from crits is dealt against you as well.
- Stab.1d6+4 .
(vicious).
Your attacks and attacks against you roll with advantage.
- •Ray of Frost.
(Range 6) 1d6+3. On Crit: Restrained by ice (escape DC 10 or any fire damage).
- •Snow Blind.1d6..
On hit: Blinded.
Your attacks and attacks against you roll with advantage.
- Stab.1d6+2.
(can't crit).