Halloween Collection

A collection of monsters suitable for the spooky season.

Level 1 Solo Large giant
H40
STR+ INT-
Thick black Troll Blood.

Heavy armor. When crit by a melee weapon the weapon gets stuck in the Trolls body (DC 10 STR or DEX save to pull free). Taking fire or radiant damage supresses Thick black Troll Blood for 1 turn.

The blood sings to me.

Your attacks can't miss bloodied enemies.

After each hero's turn, choose one.
  • Raking Claw.

    Move 6, then strike for 1d4+6. On Damage: Grappled (escape DC 10).

  • The Oath must be remembered!

    (a grappled target) carve the oath in the targets flesh to deal 1 Wound, then throw them up to 4 spaces. (They take 10 dmg).

  • Mad Ravings (1 Use).

    (enemies within reach 10) DC 10 WIL or 2d4+10 psychic, half on save.

BLOODIED:

At 20 HP Mad Ravings recharges.

LAST STAND:

Angor is dying! 10 more damage and he dies. Until then only fire, radiant or crits can harm him.

Lvl 2 construct - Ambusher
H20
Animated Object: False Appearance.

Indistinguishable from a normal object until it moves.

  • Slam (2x)..

    bludgeoning.

Made by SanityWithIn for Monster Monday Week 21: Constructs.

Lvl 5 small construct
60
Animated Object: False Appearance.

Indistinguishable from a normal object until it moves.

  • Slam.

    1d8 bludgeoning (can't crit).

Made by SanityWithIn for Monster Monday Week 21: Constructs.

Lvl 1/4 construct - Controller
10
Animated Object: False Appearance.

Indistinguishable from a normal object until it moves.

  • Wrap..

    On hit: Grappled.

Made by SanityWithIn for Monstery Monday Week 47: Spooky.

Lvl 5 construct - Ambusher
H12
Animated Object: False Appearance.

Indistinguishable from a normal object until it moves.

Mirror Polish.

Reflects Ranged Cantrips. Mirror Polish is lost when bloodied.

  • Slam (2x)..

    bludgeoning.

Made by SanityWithIn for Monster Monday Week 21: Constructs.

Lvl 4 small construct - Ambusher
M640
Animated Object: False Appearance.

Indistinguishable from a normal object until it moves.

Blocking sight.

While riding a creature, that creature is blinded.

Choose one.
  • Descent...

    On hit: Riding (escape DC 12).

  • Sound Blast..

    On damage: Dazed. While Riding: Can't miss and can't be defended against.

Made by SanityWithIn for Monster Monday Week 20: Sound.

Lvl 8 undead - Controller
H645
Damage Interactions.

Cold (I), Necrotic (I), Poison (I)

Incorporeal.

Can move through objects and other creatures. Living creatures touched this way take 3 psychic damage.

Choose one.
  • Corrupting Touch. necrotic..

    On damage: 1 wound.

  • Horrifying Visage.

    (Living creatures in Reach: 6) DC 13 WIS Save or Frightened 1 turn and must use 1 action to move as far away as possible.

  • Wail (1 Use).

    (Living creatures in Reach: 6) DC 13 STR save or reduced to 0HP.

Made by SanityWithIn for Monster Monday Week 20: Sound.

Lvl 7 fiend (devil) - brute - Melee
M50
Damage Interactions.

Fire (I), Poison (I)

Bearded Frenzy.

While bloodied attacks deal an additional 5 poison damage.

  • Glaive (2x).

    (Reach: 2) 1d10+5. On damage: Can't be healed for 1 round.

Made by SanityWithIn for Monster Monday Week 27: Fiends.

Lvl 5 undead
Damage Interactions.

Necrotic (I), Poison (I), Fire (V)

  • Binding Wraps.

    (Reach: 3) 1d6 bludgeoning (can't crit). On hit: Grappled (escape DC 12 or any fire damage).

Made by SanityWithIn for Monster Monday Week 7: Desert.

Level 10 Solo Cursed Pirate
M260
DEX++
Accursed Corsair.

Immune to attacks made outside of Reach 3. Radiant damage supresses Accursed Corsair for 1 turn.

After each hero's turn, choose one.
  • Curse of the Ancient Mariner (1 Use).

    (Reach: 3) d44 piercing to enemies within reach. You may reposition them to any space within reach.

  • Bloody Culverine.

    (Ranged 6) 1d4+30. On Crit: Dazed.

  • Geo Da Ray.

    Move up to 6 in a straight line. Deal 1d4+20 damage to an enemy along the way.

BLOODIED:

At 130 HP, Curse of the Ancient Mariner recharges.

LAST STAND:

Dread Pressure - Cervantes is dying! 100 more damage and he dies. Until then, enemies are Frightened.

Made by SanityWithIn for Monster Monday Week 43: Cursed - Inspired by Soul Calibur.

Lvl 12 fiend (devil) - Controller
H90
Damage Interactions.

Fire (I), Poison (I)

Infernal Jailor.

Attacks also damage other restrained enemies.

  • Chains (3x).

    (Reach: 4) 2d6+4. On damage: Restrained (escape DC 14).

Made by SanityWithIn for Monster Monday Week 27: Fiends.

Lvl 3 large animal - brute - Melee
45
Pack Tactics.

Advantage against creatures, if an ally is adjacent to it.

  • Bite. piercing..

    On crit: Grappled (escape DC 13).

Made by SanityWithIn for Monster Monday Week 9: Forest.

Level 3 Solo Large Skeleton
H70
STR+
Damage Interactions:.

Cold (I).

Aura of Frost.

(Reach: 4) Enemies within reach are Slowed. Taking Fire damage supresses Frost Aura for a turn.

Relics of the Past.

Destroying a relic from his past Incapacitates Eirick for 1 turn.

After each hero's turn, choose one.
  • Frost Nova.

    Move 6, then enemies within reach 4 are restrained by ice (escape DC 11 or any fire damage).

  • Runic Hammer.

    1d4+10. On Crit: +10 damage.

BLOODIED:

"Rise!" At 35 HP summon ice skeleton minions (2/Hero, size:d4).

LAST STAND:

Eirick is dying! 30 more damage and he dies. Until then Runic Hammer strikes a 2x2 square area.

Lvl 5 undead - elite - Ranged
M45
Damage Interactions.

Necrotic (I), Poison (I), Bludgeoning (V), Radiant(V).

Steady Aim.

Skip movement to gain Advantage on ranged attacks this turn.

Choose one.
  • Longbow.

    (Range: 2-12) 1d8+3 piercing.

  • Lightning Arrow (2 Uses).

    (Range: 2-12) 4d6+3 lightning.

  • Dagger.

    1d4+2 piercing.

Made by SanityWithIn for Monster Monday Week 1: Undead.

Lvl 5 humanoid - Aoe
38
Spirit Guardians.

(Reach: 3) At the end of your turn deal 10 necrotic to enemies within reach.

  • Inflict Wounds..

    necrotic.

Lvl 3 humanoid - Summoner
30
Zealot: Fanatic.

Your attacks and attacks against you roll with advantage.

Choose one.
  • Help!

    (if you don't have minions) Summon 2 Zealot Minions (size:d6). They act immediately.

  • Accuse.

    Increase the next primary die roll against the target by 1.

Lvl 5 humanoid - Summoner
60
Choose one.
  • Create.

    (Reach: 6) Summon 2 Skeleton Minions (size: d4) within reach.

  • Improve.

    (Reach: 6) Turn target Skeleton Minion into a lvl 1/2 Zombie.

  • Perfect.

    (Reach: 6) Turn target Zombie into a Ghoul (It gains +5hp and Sickening Claw)

(Sickening Claw. 1d4+8. On damage: Dazed.) Made by SanityWithIn for Monster Monday Week 29: Support.

Lvl 3 undead - Defender
M30
Damage Interactions.

Necrotic (I), Poison (I), Bludgeoning (V), Radiant(V).

Guard Instinct (1 Use).

Interpose like a hero.

Blooodied.

At 15HP the Guard Skeletons shield breaks and it loses its Medium Armor.

Choose one.
  • Rusty Short Sword.

    1d6+2 slashing + 1d4 poison.

  • Javelin (3 Uses).

    (Range: 6) 1d6+2 piercing.

Made by SanityWithIn for Monster Monday Week 1: Undead.

Lvl 5 undead - Defender
60
Plunderers Curse.

Attacks inflict Mummy Rot upon creatures that have stolen from the Mummy's tomb.

Choose one.
  • Rotten Fist.

    2d6+4 necrotic. On crit: Dazed.

  • Binding Wraps (2x).

    (Reach: 3) 1d4 bludgeoning. On hit: Grappled (escape DC 12 or any fire damage).

Made by SanityWithIn for Monster Monday Week 7: Desert.

Lvl 6 undead - Controller
M654
Shadow Trap (1 Use).

When an enemy moves adjacent. That enemy is restrained with shadowy tentacles (escape DC 13).

Choose twice.
  • Hymn to the Dark below the ice.

    Regain 1 use of Shadow Trap.

  • Whispers of Madness.

    (Range 4) 1d4+10 psychic (ignores armor) . On Crit: Confused.

Royal Guard: Hail to the King!

Can interpose.

  • Frozen Blade.

    1d8 cold (can't crit).

Made by SanityWithin for Monster Monday Week 39: Imitation (inspired by Absolute Tabletop - Oath of the Frozen King).

Royal Guard: Hail to the King!

Can interpose.

  • Frozen Blade.

    1d4 cold (can't crit).

Lvl 5 large swarm of tiny beasts - brute - Aoe
H620
Damage Interactions.

Lightning (V)

Swarm.

A swarm can occupy another creature's space and vice versa.

On death.

Transform into a Medium Murder of Crows.

  • Ruthless Pecking.

    2d4+4 piercing against all enemies in this creatures space. On crit: Blinded until healed.

Made by SanityWithIn for Monstery Monday Week 47: Spooky.

Lvl 5 large swarm of tiny beasts - brute - Aoe
H20
Damage Interactions.

Piercing (I), Fire (V)

Swarm.

A swarm can occupy another creature's space and vice versa.

On death.

Transform into a Medium Scarab Swarm.

  • Thousand Bites. piercing against all enemies in this creatures space.
  • Devour Flesh (1 Use).

    On crit: 1 wound.

Made by SanityWithIn for Monster Monday Week 7: Desert.

Lvl 6 large giant - brute - Melee
870
Regenerate.

Does not die at 0HP. Only fire, radiant, or a crit while at 0HP can kill it.

Choose twice.
  • Claws.

    (Reach 2) 1d4+6. On crit: Grappled (escape DC 12).

  • Mad Ravings.

    (a grappled creature) 1d4+10 pyschic damage (can't be defended against).

Lvl 2 swarm of tiny beasts - brute - Melee
H615
Damage Interactions.

Lightning (V)

Swarm.

A swarm can occupy another creature's space and vice versa.

  • Ruthless Pecking.

    1d4+2 piercing against all enemies in this creatures space. On crit: Blinded until healed.

Made by SanityWithIn for Monstery Monday Week 47: Spooky.

Lvl 3 swarm of tiny beasts - Melee
H10
Damage Interactions.

Piercing (I), Fire (V)

Swarm.

A swarm can occupy another creature's space and vice versa

  • Houndred Bites. piercing against all enemies in this creatures space.

Made by SanityWithIn for Monster Monday Week 7: Desert.

Level 7 Solo Reaver
M225
ALL+
Darkness my old friend.

When damaged: Summon 1 shadow minion (size 1d12, on damage: Dazed); they only act when commanded.

After each hero's turn, choose one.
  • Summon Bonescythe.

    Move 6, then deal 5 damage to yourself. Gain 1 use of Reap.

  • Reap (0 Uses).

    (Reach: 2) 2d12+15 necrotic.

  • Hollow like me.

    Command all your shadow minions to move up to 6 spaces and attack once each.

BLOODIED:

At 100 HP, Orthos summons a greater shadow minion (size 1/hero d12). When it dies, it explodes into 1/hero shadow minions.

LAST STAND:

Orthos is dying! 70 more damage and he dies. Until then Reap has unlimited uses.

Lvl 3 Ambusher
H30
Animated Object: False Appearance.

Indistinguishable from a normal object until it moves.

Horror: Scared Stiff.

Creatures you frighten are additionally restrained.

Damage Interactions:.

Fire (V).

  • Raking Claw (2x)..

    On Crit: Frightened (escape DC WIL 11).

Made by SanityWithIn for Monstery Monday Week 49: Folk Horror.

Lvl 4 monstrosity - Skirmisher
34
Shadow: Shadow Blend.

Invisible in Darkness.

Alternative Movement.

Shadowstep 6.

  • Bite (2x). piercing..

    On crit: Prone.

Made by SanityWithIn for Monster Monday Week 22: Shadow.

Lvl 6 monstrosity - Skirmisher
45
Shadow: Shadow Blend.

Invisible in Darkness.

Alternative Movement.

Shadowstep 6.

Choose twice.
  • Bite. piercing..

    On crit: Prone.

  • Howl of the Night (1 Use).

    (Reach: 6) DC 13 WIS save or Frightened 1 turn. Also snuffs out nonmagical light sources in reach.

Made by SanityWithIn for Monster Monday Week 22: Shadow.

Lvl 14 shadow
6
One with darkness.

Blindsense and immune to necrotic damage.

  • Corrupting Touch.

    1d12 necrotic.

Made by SanityWithIn for Monster Monday Week 22: Shadow.

Lvl 7 humanoid - Controller
68
Shadow Trap (1 use).

When an enemy moves adjacent. That enemy is restrained with shadowy tentacles (escape DC 13).

Choose one.
  • Summon Shadows.

    (When there are no Shadows) Summon 4 Shadow minions.

  • Command.

    Command your shadows to move 6 then attack (Reach 1, 1d12 each).

Made by SanityWithIn for Monster Monday Week 37: Heroic NPCs.

Lvl 5 undead - ranged - Striker
23
Damage Interactions.

Necrotic (I), Poison (I), Bludgeoning (V), Radiant(V).

Choose one.
  • Longbow.

    (Range: 2-12) 1d8+2 piercing.

  • Lightning Arrow (1 Use).

    (Range: 2-12) 4d6+2 lightning.

  • Dagger. piercing.

Made by SanityWithIn for Monster Monday Week 1: Undead.

Level 3 Solo Gargantuan Plant
H100
DEX-
Rooted.

Can't move.

Soulbound.

All damage dealt to an Essence Core is also dealt to the Pumpking. Skips a turn whenever an Essence Core gets destroyed. Essence Cores have 30HP no armor and are hidden in some of the pumpkins on the pumpkin patch.

After each hero's turn, choose one.
  • Summon Tendrils (1 Use).

    (Reach: 12) Summon 2 Tendrils.

  • Move Tendril.

    Teleport a tendril up to 4 spaces.

  • Lashout.

    Each Tendril attacks a target within Reach 2 for 2d6 slashing. On Crit: Grappled (Escape DC 12).

  • Pumpkin Smash.

    (Reach: 6) 2d8+5. On damage: Prone.

BLOODIED:

At 50 HP Summon Tendrils recharges.

LAST STAND:

Pumpking is dying! 30 more damage and it dies. Until then attacks deal 1d6 additional necrotic.

Made by SanityWithIn for Monster Monday Week 8: Halloween.

Level 10 Solo Large Skeleton
H220
All+
Damage Interactions:.

Cold (I).

Aura of Frost.

(Reach: 4) Enemies within reach are Slowed. Taking Fire damage supresses Frost Aura for a turn.

Relics of the Past.

Destroying a relic from his past Incapacitates Ulfric for 1 turn.

After each hero's turn, choose one.
  • Frost Nova.

    Move 6, then enemies within reach 4 are restrained by ice (escape DC 15 or any fire damage).

  • Runic Hammer.

    1d4+20. On Crit: +20 damage.

BLOODIED:

"Rise!" At 110 HP summon (2/Hero, size:d8).

LAST STAND:

Ulfric is dying! 100 more damage and he dies. Until then Runic Hammer strikes a 2x2 square area.

Loot:

Made by SanityWithin for Monster Monday Week 39: Imitation (inspired by Absolute Tabletop - Oath of the Frozen King).

Level 14 Solo Huge Shadow Dragon
H280
ALL++
One with Darkness.

Varnaar has blindsense and is immune to necrotic damage.

Shun the Light.

Vulnerable to radiant damage. Taking radiant damage dazes Varnaar for 1 turn (1/round).

Punishing.

Whenever an attack misses Varnaar he can retaliate with a Tail Swipe (1/turn)

Drain Essence.

Varnaar heals for 30 HP every time he causes 1 or more Wounds.

After each hero's turn, choose one.
  • Shadow Claw.

    Fly 4, then (Reach: 2) 2d10 necrotic. On damage: Summon a 1d12 Shadow Minion.

  • Bite.

    (Reach: 2) 3d10 piercing + 15 necrotic.

  • Tail Swipe.

    (Reach: 4) 1d10 bludgeoning and knocked back that many spaces.

  • Fell Breath (1 Use).

    Fly 8, then (Reach: Cone 8) DC 17 STR save or 6d10 necrotic and 1 wound, half and no wound on save.

BLOODIED:

At 140 HP Fell Breath recharges (1/encounter).

LAST STAND:

Varnaar is dying! 70 more damage and he dies. Until then he emits an Aura of Darkness: Creatures within 6 spaces are blinded and can't heal. He can't use Drain Essence during Last Stand.

Made by SanityWithIn for Monster Monday Week 22: Shadow.

Lvl 1/4 humanoid
Zealot: Fanatic.

Your attacks and attacks against you roll with advantage.

  • Stab.

    1d6 (can't crit).

Lvl 2 humanoid - brute - Melee
34
Zealot: Fanatic.

Your attacks and attacks against you roll with advantage.

Cursed Weaponry.

Extra damage from crits is dealt against you as well.

  • Stab. .

    (vicious).

Lvl 1 humanoid - Ranged
20
Zealot: Fanatic.

Your attacks and attacks against you roll with advantage.

Choose one.
  • Ray of Frost.

    (Range 6) 1d6+3. On Crit: Restrained by ice (escape DC 10 or any fire damage).

  • Snow Blind...

    On hit: Blinded.

Lvl 1/2 humanoid - brute - Melee
18
Zealot: Fanatic.

Your attacks and attacks against you roll with advantage.

  • Stab..

    (can't crit).