Fluxscar Mutants

Fluxscar mutants only know hatred. They have no strategy and no higher intelligence. They are, effectively, "fast zombies", and they fight to the death.

Lvl 1/2
3812
Fluxscar Mutant: Splat!

When crit, does its remaining HP in damage to all adjacent creatures, half on a DC 10 DEX save. Then, the Mutant dies.

Fluxscar Mutant: Boiling Blood.

Starting turn at 5 HP or less: The Mutant does not move or take an action. At the beginning of its next turn, Mutant's HP resets to maximum and then goes Splat!

  • Claws!

    1d4+3 (x2). On damage (both hit): Poisoned. (Magical healing ends.)

Lvl 1/2 mutant
381
  • Claws!

    1d4. (Follows minion rules.) On 12 or more damage from group: Poisoned. (Magical healing ends.)

Lvl 1
318
Fluxscar Mutant: Splat!

When crit, does its remaining HP in damage to all adjacent creatures, half on a DC 10 DEX save. Then, the Mutant dies.

Fluxscar Mutant: Boiling Blood.

Starting turn at 5 HP or less: The Mutant does not move or take an action. At the beginning of its next turn, Mutant's HP resets to maximum and then goes Splat!

Choose one.
  • • Blargh!

    (1 use) 4d4+4 (Cone 4) necrotic, DC 11 DEX save for half.

  • • Thump.

    2d4+2. On crit: Blargh! recharges.

Lvl 2 large
3525
Fluxscar Mutant: Splat!

When crit, does its remaining HP in damage to all adjacent creatures, half on a DC 10 DEX save. Then, the Mutant dies.

Fluxscar Mutant: Boiling Blood.

Starting turn at 5 HP or less: The Mutant does not move or take an action. At the beginning of its next turn, Mutant's HP resets to maximum and then goes Splat!

  • Hamfist!

    2d4+12. On crit: Prone. On miss: Clod becomes Prone.