Druidic Clan of the Renewing Death
A Clan of Druids lead by Archdruid Lelleandra that follow of ways of the Circle of Spores (adapted from DnD 5e).
Choose a target to gain Advantage against until it's defeated. Hunter's Quarry then resets.
- •Vine Lash.2d6, Pull 2.
(Reach 3)
- •Stab.2d6+4
- •Shoot.1d6+4.
(Range 8)
Louis is a Halfling.
When Bloodied, Bibbin turns Invisible.
- •Necrotic Flash.
DC13 STR save or 4d8+4 Necrotic, half on save. On damage vs Concentration: Triggers Concentration save with Disadvantage.
- •Laughing Terror (1 use).
(Range 6) DC13 WIL save or Prone and Incapacitated, and it repeats the save as its Turn until it makes a save success.
Bibbin is a Gnome.
- •Wild Claws (2x).1d8+3 (Vicious)
- •Death Knell.
(Range 6) DC13 WIL save or 2d8+4 Necrotic, half on save. If Bloodied, they take 4d8+4 instead.
- •Spare the Dying.
(Reach 1) A "dead" Creature is now stabilized but Incapacitated.
- •Bane (1 use).
(Concentration) Choose up to 3 Creatures to have Disadvantage on attacks and saves.
Nazat is a Goblin.
Attacks miss Shen on a 3 or less.
When Shen deals damage to a Creature, the closest Ally to it can make one single attack for free against the same Creature, if possible.
- •Thornbow.2d6+4 (Vicious).
(Range 8). If the target is Distracted, 4d6v+4 instead.
- •Fairy Sparkledust.
(Concentration, Range 8, 4x4 Area) DC13 DEX save or can't benefit from Invisible and attacks against them have Advantage.
Shen is a Fairy.
She can detect/identify magic and magic items by succeeding on Assess. She has Advantage when doing so this way.
Forcibly turned into Wererat form at the New Moon and can freely transform back and forth anytime else once per Turn for free.
- •Danger Dagger (2x).1d6+4.
2d6+4 vs a Distracted target.
- •Hand Crossbow.1d6+4 ADV.
(Range 6) 3d6a+4 vs a Distracted target.
- •Rabid Strikes.4d6+4.
(Wererat form only) On damage: DC13 STR save or contract Wererat lycanthropy.
Topsy is a Deep Gnome.
When falling, make a DC10 DEX save. On success, take no damage.
Targets Taunted by Leffi have Disadvantage on saves.
- •Vicious Mimicry.
(Range 8) 3d6v+4 Psychic (Req. DC13 WIL save to Defend, can't be Interposed). On damage: Taunted and they have Disadvantage on their next attack.
- •Sleepiness.
(Range 6) DC13 WIL save or Dazed for 1 minute. Dazed 3 times = Asleep/Incapacitated (Damage or an Action to shake awake ends).
- •Shatter (1 use).
(Range 6, 3x3 Area) DC13 STR save or 6d6 Thunder, half on save. Deals double damage to non-organics.
Leffi is a Birdfolk.
Vicious Mimicry's effect means that if they attack Leffi, it's Disadvantage 1, but if they attack anyone else, it's Disadvantage 2.
Clark reduces FALL damage by 15.
- •Martial Strike (2x).1d6+5
- •Boomerang Blades.2d6+5.
(Range 4)
Clark is a Halfling.
Forcibly turned into Wererat form at the New Moon and can freely transform back and forth anytime else once per Turn for free.
When dropped to 0 HP for the first time, drop to 1 HP instead.
- •Stabbing Strike (2x).1d6+4 ADV
- •Venom Bolt.2d6+4 ADV (Vicious).
(Range 8) On damage: Poisoned (magical healing ends).
- •Rabid Strikes.4d6+4.
(Wererat form only) On damage: DC13 STR save or contract Wererat lycanthropy.
Turvy is a Deep Gnome.
Can Interpose for allies once per Round for free.
- •Lightning Chain.2d6 Lightning, Pull 2.
(Reach 3)
- •Static Strike.3d6+4 Lightning.
On Crit: Dazed.
- •Healing Hand.
(Reach 1) Cure one Condition from a Creature.
Raithax is a Blue Kobold.
Venshax has Advantage on all rolls and foes have Disadvantage against her saves while is present.
- •Brain Fog.
(Range 8) DC13 STR save or 2d12 Poison. On damage: Poisoned (magical healing ends).
- •Toxic Blast.2d12+4 Poison.
(Range 8) On damage vs Poisoned: +1 Wound.
- •Fog Cloud (1 use).
(Range 6, 6x6 Area) Vision is Obscured in the Area.
Venshax is a Green Kobold.
Don't forget about stacking Disadvantage sources!
When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).
When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.
- •Vine Lash.3d6.
(Range 6) Pull 2.
- •Earthbind.2d6.
(Range 12). On damage: Target can't Fly. If airborne when this happens, they also fall and take FALL damage.
- •Wither to Bloom.
(Range 6, 4x4 Area) Enemies must make a DC13 STR save or 2d6 Necrotic. Allies in the area regain that amount of HP.
- •Spike Growth (1 use).
(Concentration, Range 6, 6x6 Area) Area is Difficult Terrain. For each space moved within it, a Creature takes 2d6 damage.
- •Animate Dead (1 use).
Summon six Undead minions (size: d6)
Quill is a Goblin (Underdark).
When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).
When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.
When dropped to 0 HP for the first time, drop to 1 HP instead.
- •Shocking Grasp.3d8+5 Lightning.
(ignores Defense from metal armor). On damage: No Reactions until the start of their next Turn.
- •Thunder Hammer (2x).3d8+5 Thunder, Knockback 3
- •Call Lightning (1 use).
(Concentration, Range 8, 2x2 Area) DC16 DEX save or 6d8+10 Lightning, half on save. Disadvantage on the save if wearing metal armor.
Belgwyn is a Brimstone Dwarf (Duergar).
When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).
When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.
When dropped to 0 HP for the first time, drop to 1 HP instead.
- •Chill Touch (2x).4d6 Necrotic.
On damage: Can't Heal until the end of Chitter's next Turn.
- •Mind Mush.
(Range 6) DC16 INT save or 4d6 Psychic (ignores Defense). On damage: Poisoned (healing ends).
- •Psychic Rend.
(Range 6) DC16 INT save or 4d6+30 Psychic (ignores Defense), half on save.
Chitter is a Kenku (Crowfolk that can only mimic sounds they've heard in the voice that they heard it).
When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).
When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.
Start combat Hidden (Spot DC 16). Missed attacks don't break Hidden.
- •Obsidian Dagger (2x).
(Reach 4) 2d6+10
- •Earthbind.2d6 Force.
(Range 12). On damage: Target can't Fly. If airborne when this happens, they also fall and take FALL damage.
Dracna is a Deep Gnome.
When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).
When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.
Advantage on Concentration saves.
Hevlira can swap any amount of her Speed to Jump. She also ignores all FALL damage.
- •Shadow Glaive (2x).
(Reach 3) 2d10a+5 Necrotic.
- •Shard Whip.
(Reach 3, AoE) DC16 DEX save or 2d10+5. On damage: Slowed.
- •Reaper's Eye.
(Concentration) The Primary dice of her attacks are raised by 1 face.
Hevlira is a Shadar-Kai (Shadowfell Elf).
When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).
When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.
As an action, Im can shift into a humanoid she's seen, but her clothes remain the same.
- Sneaky Strikes (3x).1d6+10.
(Reach 4).
Im is a Changeling.
When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).
When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.
Enemies have Advantage on attacks against Ishii.
- •Spore Staff (2x).2d8+10 ADV.
On damage: Can't heal until the end of Ishii's next Turn.
- •Violent Defense.
Move 4, then gain Heavy Armor until the start of Ishii's next Turn. Until then, mitigated damage from melee attackers is returned against them.
Ishii is a Lizardfolk.
When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).
When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.
Enemy attacks miss on a 1 or 2, then attack once with Jade-Tipped Staff for free.
- •Jade-Tipped Staff (2x).3d10+5 Acid.
When Defended: Defend is reduced by the Primary die.
- •Sapping Vines.3d10 Necrotic, Pull 2.
(Reach 6, AoE). On damage: Dazed.
- •Death comes for YOU!
Move 3, then 4d10+20 Necrotic. On damage: Can't heal until the end of Klerdec's next Turn.
Klerdec is a Black Dragonborn.
When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).
When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.
When affected by an action, you can choose to disable that action until you use this feature again. Until then, you can replace your action with the one you disabled.
- •Doom Claw.4d6+10 Necrotic.
On Crit: +1 Wound.
- •Shell Defense.
Retreat to shell, gaining Heavy Armor until the start of Ko's next Turn and Advantage on the next Doom Claw until you Move.
- •Fungal Alchemy.
(Reach 1) Grant a Creature one of the following benefits for their next Turn.
- Speed +2
- Defense +5 (Hero)
- Armor +5 (Monster)
- Advantage on Attacks/Saves
- Gain Fly = Speed
Ko is a Tortle/Turtlefolk
When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).
When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.
Targets within Reach 2 take +5 Necrotic damage from attacks.
- •Drow Deathblade (2x).3d6+5.
On miss: 5 damage.
- •Shadowblast (3x).
(Range 10) 3d6 Necrotic, Knockback/Pull 2.
Kronvayas is a Dark Elf (Drow).
When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).
When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.
(Range 6) Once per Round, reduce a Primary die by 1 face.
- •Thorn Armor.
(Reach 3 or Self) The target becomes Warded (Warded: +5 to Armor). Only one Creature can be Warded by Valza at a time and the condition does not stack. When they are next attacked in melee, the attacker takes 10 damage and the Heavy Armor ends at the end of the attacker's Turn.
- •Disrupting Swarm.
(Concentration, Reach 3, AoE) Enemies within the Area have Disadvantage and they take 10 damage, once per Round, when they enter or start their Turn in the Area.
- •Revivify (1 use).
(Reach 1) Raise an ally that has been defeated to 10% HP.
Valza is a Tiefling/Fiendkin.
When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).
When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.
Once per Round, Xilphine can direct damage from her Warded Creature to herself. When Bloodied, she drops to Medium Armor.
- •Rotting Blight.
(Line 6) DC16 DEX save or 4d8+10 Necrotic.
- •Nature's Ward.
(Range 6) The target becomes Warded: +5 to Armor. Only one Creature can be Warded by Xilphine at a time and the condition does not stack.
- •Hastened Steps.
(Concentration, Range 6) The target's Speed is increased by 2. If they are a Hero, the get a 4th Action. If they are a Monster/NPC, they get +1 attack (2x becomes 3x, etc). When Concentration is lost, they become Incapacitated until the end of their next Turn.
Xilphine is a Firbolg.
When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).
When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.
The first time you defeat an enemy each Round, you can make one bonus Wood Maul attack.
- •Wood Maul (2x).2d6+10
- •Thunderburst.
(Reach 3, AoE) DC16 STR save or 4d6+10 Thunder, half on save. On damage: Knockback 2.
- •Barkskin.
(Concentration) Zugrok becomes Warded (Warded: +5 to Armor). The condition does not stack.
Zugrok is a Bugbear.
Lelleandra is Immune to Poison and Necrotic. When damaged, she releases a cloud of spores that deal 1d8 Necrotic to enemy Creatures in Reach 2.
Can cast all Druid spells outside of combat.
- •Death Touch.
Move 6, then 6d6+6 Necrotic damage (ignores Defense) and they can't heal HP until the end of their next Turn.
- •Death Marsh.
(Reach 8, AoE) DC19 STR save or d66 Necrotic. Area is Difficult Terrain until the end of the Round. Creatures are Poisoned while in the Area. Lelleandra is immune to all of these effects.
- •Fellthorn.
(Range 12, Line 8, or Cone 4) DC19 DEX save or d66+10 Necrotic, half on save. On damage: Knockback 4 at a height of 2 spaces (1d6 FALL damage).
- •Wave of Thorns (1 use).
(Cone 6) DC19 DEX save or d66+20, Pull 3. Half damage only on save.
Lelleandra can no longer maintain her Elf form and reverts to her Deep Dragon Greatwyrm form, becoming Gargantuan. She regains Wave of Thorns and gains Heavy Armor, Move/Fly 12 in place of Move 6, and Nightmare Breath.
Nightmare Breath. (1 use) Fly 12, then (Cone 8) DC19 STR save or d66+20 Psychic damage (ignores Defense) and Frightened, half damage only on save.
Lelleandra is dying! 190 more damage and she dies. Until then, the Reach of Death Marsh and Fungal Shield doubles.
Fellthorn is the name of her staff while in Elf form. The staff fuses with her when she transforms into her Dragon form and uses it like a breath weapon.