You will not attack unless you are unseen or have befriended your target.
- •Grenade.10d10.
(Range: 6). Attacks in a 4 by 4 square area. THEN:
- •Their Gun's Entire Magazine.20d10.
(Range: 8). THEN:
- •Another Gun!15d10.
(Range: 6). THEN:
- •Be Rude.
Say slurs and/or other rude things.
When an ARC dies, it makes a loud noise that summons an ARC minion (1d4, Range: 8, 6 flying).
Your attacks gain: "On crit: Summon a ."
- Heavy Guns (x6).1d10.
(Range: 12).
When an ARC dies, it makes a loud noise that summons an ARC minion (1d4, Range: 8, 6 flying).
At the end of your turn, summon 2 Spotter minions (fly 6).
- •Heavy Guns (x4).1d8+4.
(Range: 12).
- •Mortar.3d8+13.
Use only if both of your Spotter minions are alive. Attacks a 3 by 3 square area within (Range: 12).
When an ARC dies, it makes a loud noise that summons an ARC minion (1d4, Range: 8, 6 flying).
If you move only in a straight line your entire turn, you may Jump twice your movement speed.
- Leap.Xd6.
X = the number of spaces you moved in a straight line this turn.
When an ARC dies, it makes a loud noise that summons an ARC minion (1d4, Range: 8, 6 flying).
- •Single Missile.1d8+4.
Fly 4, 1d10+10 (Range: 12).
- •Missile Barrage.3d8+13.
Fly 2, 8d6 to a 2 by 2 square area within (Range: 12).
The Rocketeer is bloodied! It immediately falls prone and summons 4 ARCs surrounding it.
The Rocketeer is dying! 120 more damage and it's dead! It moves at half speed until then and immediately falls prone. At the start of its next turn, it summons 4 ARCs surrounding it.
When an ARC dies, it makes a loud noise that summons an ARC minion (1d4, Range: 8, 6 flying).
Your speed is reduced to 0 if you are crit.
- •Spot.
Reduce all primary die against you by 1 this encounter.
- •Ascend.
Fly 6 straight up.
- •Summon Backup.
Fly away, but summon 3 ARC minions (1d4, range: 8, 6 flying).
Using this bandage takes 3 actions and heals 1 HP. It has ten charges.
Using this item for 3 actions grants you 10 temporary hit points.