An Ixalan Bestiary

Monsters from the Plane Shift: Ixalan campaign setting, but works in any jungle/prehistoric adventure.

Lvl 4 large dinosaur - Melee
1240
Choose one.
  • Claw..

    If the target is a Large or smaller creature and the Allosaurus moved 6+ spaces straight toward it immediately before the hit, the target must make a DC 13 STR save or gain the Prone condition, and the Allosaurus can make one Bite attack against it.

  • Bite..
KKarp
SRD v5.2
Lvl 8 monstrosity - Striker
81
Sunlight Sensitivity.

While in sunlight, the chupacabra has disadvantage on attack rolls.

Pin.

If an enemy within 1 space of the chupacabra stands up, the chupacabra can immediately use Bite against that enemy.

Choose one.
  • Bite..

    DC 13 DEX save or be knocked Prone.

  • Drain Blood..

    On Prone, Incapacitated, or Restrained. DC 13 STR save or lose maximum HP equal to damage dealt. The chupacabra also regains the same amount in HP.

The legends of the Sun Empire are populated with the enemies of the sun—terrible monsters that threaten to devour its light and undo its work. Unfortunately for the people of Ixalan, these are not just creatures of legend but real monsters with supernatural power, lurking in the darkness of night and the shadows of ancient ruins and crypts.

Lvl 1/4 humanoid
  • Spear.

    1d8 (or Shoot, Range 8).

Lvl 8 huge aquatic dinosaur - Ambusher
1088
Choose one.
  • Maul..

    The target is Grappled (escape DC 16). Until this grapple ends, the sailback can't maul another target.

  • Tail Swipe..

    DC 14 STR save or be knocked Prone.

Lurking beneath the murky waters of Ixalan’s rivers, sailbacks can rip a meal off the shore in the blink of an eye.

Level 4 Solo Large Bat-Fiend
M125
STR+
Spores.

The first time Zotz gets damaged, it releases a burst of poisonous cloud in all directions. Enemies within 3 spaces of it must make a DC 13 STR save or become Marred. The effect can be ended early by emptying a flask of Holy Water on the target.

Choose one.
  • Bite.

    Move 12, 2d6+3 damage.

  • Talons.

    2d10+10 damage.

BLOODIED:

At 62 HP, Zotz unleashes its Stunning Screech immediately, with a range of 4 spaces. Enemies must make a DC 12 STR save or become Incapacitated for 1 round.

LAST STAND:

Zotz is dying! 30 more damage and it's dead! Zozt re-triggers its Spores, and all of its attacks against a Marred target triggers a Poison Boil, dealing an extra 1d10 damage to the target and ending the condition.

The spawn of a forgotten bat-god, the demon Zotz means to spread plague and corruption across Ixalan.