V

valastra

Lvl 4 adventurer
H30
Aura of Protection.

Once per round, when an ally within 4 spaces is about to take damage, you may move into their space, pushing them into an adjacent space, and take the damage instead.

  • Lay on Hands (1 use).

    Target creature regains up to 15 HP. OR:

  • Condemning Strike..

    On crit: Deal an additional 5 Radiant damage. OR:

  • Shield Bash..

    On hit: Target is pushed back 2 spaces.

Lvl 4 adventurer
40
  • Flame Darts (2x)..

    Range 8. On damage: Target is Smoldering. OR:

  • Ignite..

    Target must be Smoldering; a hit ends the condition.

Lvl 4 adventurer
M40
Reposition.

Once per round on an ally's turn, you may command an ally to move up to their speed.

  • Coordinated Strike..

    Must have an allied creature within 6 spaces. OR:

  • Sweeping Strike (x2).
Lvl 4 adventurer
M40
Unstable Isotopes.

When crit, the Artificer must make a DC 12 INT save to avoid rolling on the chaos table.

  • Manabolt Cannon..

    Range 8. OR:

  • Tether.

    Range 4. Pull one medium or smaller creature beside you and Restrain them (Escape DC 12).