C

Carlitos

Owlbear
Level 3 Solo Large Owlbear
20/heroSTR++
Blind frenzy.

Misses on 1 or on Crit. Can't crit

Unrestrained rage.

Take 2 more damage from attacks

Screech of sorrow and rage.

When turned into Frenzied Adult Owlbear, the creature roars. WIL save DC 12 or become Frightened for one round.

After each hero's turn choose one:
  • Frenzied Claws.

    Attack for 2d10+6 damage. Knock prone targets that don't Block

  • Frenzied Beak.

    Attack for 1d8. Target has disadvantage on next attack.

  • Beak tear (Requires Prone target).

    Attack for 3d6. Causes 1 Wound.

BLOODIED:

At Half HP or less Beak Tear deals 2 Wounds instead.

LAST STAND:

At 0 HP. Screech call! Another Adult Owlbear will appear if heroes don't leave the place (only once).

remixed from Adult Owlbear
Owlbear
Level 3 Solo Large Owlbear
M20/heroSTR+WIL+
Fearless predator.

Doesn't retreat.

After each hero's turn choose one:
  • Claws.

    Attack for 2d6 damage. On crit: knock Prone.

  • Beak.

    Attack for 2d6+6 damage.

  • Beak expedition (Requires Prone target).

    Attack for 3d6. Ignoring armor.

BLOODIED:

At Half HP or less becomes Worried. Screech and knocks Prone any adyacent hero moving them 2 spaces away. Then charges onto the hero with most HP and makes a Claws attack with disadvantage. Any creature in the charge's path is moved away 2 spaces, takes 1d6 and is knocked Prone.

LAST STAND:

Panic! At 5 HP or less make Claws attacks with 2d8+12.

Owlbear Cub
Level 2 Solo Small Owlbear
M20STR+
Choose one.
  • Beak..

    Reach 1.

  • Grapple.

    Restrains target. Reach 1

BLOODIED:

At Half HP or less Screech! Calls for its parents. On next round and Adult Owlbear appears!

LAST STAND:

At 0 HP turns adult Owlbears on the battlefield into Frenzied Adult Owlbears. If an Adult Owlbear was called and didn't come in time it becomes a Frenzied Adult Owlbear from the start.

Goblin Warrior
Lvl 1/4 small goblinoid - Melee
Tribal Goblin.

Deals 1 more damage for each Tribal Goblin within 3 Range.

  • Stab.
Goblin Elder
Lvl 1/4 small - Ranged
M3/hero
Tribal Goblin.

Tribal Goblins within 3 Range gain 1 damage

Ambusher.

Starts combat with Invisibility cast

Cast a spell
  • Withering Touch.

    Reach 1. Deal 1d12. Target is considered undead for 1 round.

  • Malediction (1 use).

    Multi-Target. Reach 6. Attack up to 4 creatures for 1d4 each (ignoring armor).

  • Invisibility (1 use).

    Become invisible then move. Duration for 1 round.

Goblin Spearman
Lvl 1/4 small goblinoid - Melee
45/hero
Tribal Goblin.

If a Tribal Goblin within 3 Range is attacked interpose between the attacker and defender. Receive the attack instead.

Reinforced Shield.

Reduce damage received by 2 but not less than 2

Choose one.
  • Spear Thrust..

    Reach 2.

  • Shield Bash..

    Bludgeoning. Moves target 2 squares away

Goblin Barbarian
Lvl 1/4 goblinoid - Melee
Tribal Goblin.

When a Tribal Goblin is hit, move 2 spaces towards the attacker.

Shield.

Reduces damage received by 1

  • Stab.
Goblin Archer
Lvl 1/4 small goblinoid
Tribal Goblin.

Deal 1 more damage for each Tribal Goblin within 3 range

Fearful.

If alone move doble Speed (12). Disengage and leave the battlefield

Choose one
  • Stab..

    (or Shoot, Range 8)