Carlitos

Misses on 1 or on Crit. Can't crit
Take 2 more damage from attacks
When turned into Frenzied Adult Owlbear, the creature roars. WIL save DC 12 or become Frightened for one round.
- •Frenzied Claws.
Attack for 2d10+6 damage. Knock prone targets that don't Block
- •Frenzied Beak.
Attack for 1d8. Target has disadvantage on next attack.
- •Beak tear (Requires Prone target).
Attack for 3d6. Causes 1 Wound.
At Half HP or less Beak Tear deals 2 Wounds instead.
At 0 HP. Screech call! Another Adult Owlbear will appear if heroes don't leave the place (only once).

Doesn't retreat.
- •Claws.
Attack for 2d6 damage. On crit: knock Prone.
- •Beak.
Attack for 2d6+6 damage.
- •Beak expedition (Requires Prone target).
Attack for 3d6. Ignoring armor.
At Half HP or less becomes Worried. Screech and knocks Prone any adyacent hero moving them 2 spaces away. Then charges onto the hero with most HP and makes a Claws attack with disadvantage. Any creature in the charge's path is moved away 2 spaces, takes 1d6 and is knocked Prone.
Panic! At 5 HP or less make Claws attacks with 2d8+12.

- •Beak.1d6.
Reach 1.
- •Grapple.
Restrains target. Reach 1
At Half HP or less Screech! Calls for its parents. On next round and Adult Owlbear appears!
At 0 HP turns adult Owlbears on the battlefield into Frenzied Adult Owlbears. If an Adult Owlbear was called and didn't come in time it becomes a Frenzied Adult Owlbear from the start.

Deals 1 more damage for each Tribal Goblin within 3 Range.
- Stab.1d4

Tribal Goblins within 3 Range gain 1 damage
Starts combat with Invisibility cast
- •Withering Touch.
Reach 1. Deal 1d12. Target is considered undead for 1 round.
- •Malediction (1 use).
Multi-Target. Reach 6. Attack up to 4 creatures for 1d4 each (ignoring armor).
- •Invisibility (1 use).
Become invisible then move. Duration for 1 round.

If a Tribal Goblin within 3 Range is attacked interpose between the attacker and defender. Receive the attack instead.
Reduce damage received by 2 but not less than 2
- •Spear Thrust.1d6+2.
Reach 2.
- •Shield Bash.1d6+2.
Bludgeoning. Moves target 2 squares away

When a Tribal Goblin is hit, move 2 spaces towards the attacker.
Reduces damage received by 1
- Stab.1d4+1

Deal 1 more damage for each Tribal Goblin within 3 range
If alone move doble Speed (12). Disengage and leave the battlefield
- Stab.1d6.
(or Shoot, Range 8)