
Tribal Goblin Chaman
Lvl 1/4 small - Ranged
M3/hero
Tribal Goblin.
Tribal Goblins within 3 Range gain 1 damage
Ambusher.
Starts combat with Invisibility cast
Necrotic.
Resistance to Necrotic damage. Vulnerable to Radiant damage.
Cast a spell
- •Withering Touch.
Reach 1. Deal 1d12. Target is considered undead for 1 round.
- •Malediction (1 use).
Multi-Target. Reach 6. Attack up to 4 creatures for 1d4 each (ignoring armor).
- •Invisibility (1 use).
Become invisible then move. Duration for 1 round.
Last Stand. At 0 HP Curse! Then die. All heroes within Range 8 have disadvantage on their next attack.
Deals 2 more damage for each Tribal Goblin within 3 range