Goblin Elder
Tribal Goblin Chaman
Lvl 1/4 small - Ranged
M3/hero
Tribal Goblin.

Tribal Goblins within 3 Range gain 1 damage

Ambusher.

Starts combat with Invisibility cast

Necrotic.

Resistance to Necrotic damage. Vulnerable to Radiant damage.

Cast a spell
  • Withering Touch.

    Reach 1. Deal 1d12. Target is considered undead for 1 round.

  • Malediction (1 use).

    Multi-Target. Reach 6. Attack up to 4 creatures for 1d4 each (ignoring armor).

  • Invisibility (1 use).

    Become invisible then move. Duration for 1 round.

Last Stand. At 0 HP Curse! Then die. All heroes within Range 8 have disadvantage on their next attack.

Deals 2 more damage for each Tribal Goblin within 3 range