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(Burst 10). Whenever an enemy starts turn within range, deal 1d4 Psychic. On crit, Dazed until start of next turn.
It knows what you're thinking.
2d4 Magic damage
- •Blink.
Teleport up to 4.
- •Shunt.Range 6..
Creature or object is moved 6 in any direction.
- •Brain Blast (1/Round).Range 10. 2d10 Psychic.
- •Extract Brain (1/Round).4d6 Piercing..
Heal for half the damage. On crit, creature is grappled.
- •Dominate.
(1/Round) DC 16 WILL save or immediately make an attack on the nearest Ally.
While below 70HP, remove round limit on Extract Brain
(1/encounter) At 35 HP, Use Brain Blast on every enemy in range
Advantage on Dexterity (Stealth) checks made to hide.
Creatures that start their turn within reach must make a STR save 10 or be poisoned until next turn. Gain immunity on a success.
Disadvantage while is sunlight
- Bite & Claw.1d4+2 Piercing/Slashing
Whenever damage is taken from a melee attack, the attacking creature takes 2d4 piercing damage.
Can hold its breath for 3 hours and appears indistinguishable from a normal mound of dirt while motionless
Poison, Acid
Nonmagical bludgeoning, piercing, and slashing
- •Snapjaw.
Move 8, Reach 1: 3d6+4 Piercing damage. On damaged: Grappled (Escape DC 14) Once a target is grappled, Snapjaw cannot be used on other targets
- •Thrash (1/Round).
Move Burst 1: 2d6 Piercing Damage
- •Feed (1/Round).
Self: Requires a target grappled by Snapjaw: Heal 1d10+3
At 55 HP, the Revenant Bear enters a feeding frenzy. It mmediately attacks with Snapjaw and can now Feed 2/round.
The first time this dies, reset to 1 HP instead (unless a minions).
If within range 1, make a DC 13 STR save or contract Weeping Pox. Then your are immune for 24 hours.
The weeping lord can direct weeping zombies it is aware of within 15 of it, using limited telepathy
Poison, Poisoned
- •Blind (1/day).Range 8..
(Spell) Make a STR save 9 or be Blinded for 1 minute. Target repeat save at the end of its turn.
- •Sickening Ray (3/day).(Reach 1) 2d8 Poison.
On damage: Poisoned
The first time this dies, reset to 1 HP instead (unless a minions).
If within range 1, make a DC 13 STR save or contract Weeping Pox. Then your are immune for 24 hours.
Poison, Poisoned
- Crunch.1d4+4.
On damage: grappled