N

neff2749

Level 7 Solo
M140
DEX+1 INT+6 WIL+4
Agonizing Brainwaves.

(Burst 10). Whenever an enemy starts turn within range, deal 1d4 Psychic. On crit, Dazed until start of next turn.

Mind Reader.

It knows what you're thinking.

Resistances.

2d4 Magic damage

Choose one.
  • Blink.

    Teleport up to 4.

  • Shunt.Range 6..

    Creature or object is moved 6 in any direction.

  • Brain Blast (1/Round).Range 10. Psychic.
  • Extract Brain (1/Round). Piercing..

    Heal for half the damage. On crit, creature is grappled.

  • Dominate.

    (1/Round) DC 16 WILL save or immediately make an attack on the nearest Ally.

BLOODIED:

While below 70HP, remove round limit on Extract Brain

LAST STAND:

(1/encounter) At 35 HP, Use Brain Blast on every enemy in range

Lvl 1/4
13
Chameleon Skin.

Advantage on Dexterity (Stealth) checks made to hide.

Stench.

Creatures that start their turn within reach must make a STR save 10 or be poisoned until next turn. Gain immunity on a success.

Sunlight Sensitivity.

Disadvantage while is sunlight

  • Bite & Claw. Piercing/Slashing
Level 4 Solo Large
110
STR+4 DEX+2 INT-4
Spiked Body.

Whenever damage is taken from a melee attack, the attacking creature takes 2d4 piercing damage.

Patient Hunter.

Can hold its breath for 3 hours and appears indistinguishable from a normal mound of dirt while motionless

Immunity.

Poison, Acid

Resistances.

Nonmagical bludgeoning, piercing, and slashing

After each hero's turn, choose one.
  • Snapjaw.

    Move 8, Reach 1: 3d6+4 Piercing damage. On damaged: Grappled (Escape DC 14) Once a target is grappled, Snapjaw cannot be used on other targets

  • Thrash (1/Round).

    Move Burst 1: 2d6 Piercing Damage

  • Feed (1/Round).

    Self: Requires a target grappled by Snapjaw: Heal 1d10+3

BLOODIED:

At 55 HP, the Revenant Bear enters a feeding frenzy. It mmediately attacks with Snapjaw and can now Feed 2/round.

63
Undead Fortitude.

The first time this dies, reset to 1 HP instead (unless a minions).

Weeping Pox.

If within range 1, make a DC 13 STR save or contract Weeping Pox. Then your are immune for 24 hours.

Command.

The weeping lord can direct weeping zombies it is aware of within 15 of it, using limited telepathy

Immunity.

Poison, Poisoned

Choose one.
  • Blind (1/day).Range 8..

    (Spell) Make a STR save 9 or be Blinded for 1 minute. Target repeat save at the end of its turn.

  • Sickening Ray (3/day).(Reach 1) Poison.

    On damage: Poisoned

15
Undead Fortitude.

The first time this dies, reset to 1 HP instead (unless a minions).

Weeping Pox.

If within range 1, make a DC 13 STR save or contract Weeping Pox. Then your are immune for 24 hours.

Immunity.

Poison, Poisoned

  • Crunch..

    On damage: grappled