Revenant Bear
Level 4 Solo Large
110
STR+4 DEX+2 INT-4
Spiked Body.

Whenever damage is taken from a melee attack, the attacking creature takes 2d4 piercing damage.

Patient Hunter.

Can hold its breath for 3 hours and appears indistinguishable from a normal mound of dirt while motionless

Immunity.

Poison, Acid

Resistances.

Nonmagical bludgeoning, piercing, and slashing

After each hero's turn, choose one.
  • Snapjaw.

    Move 8, Reach 1: 3d6+4 Piercing damage. On damaged: Grappled (Escape DC 14) Once a target is grappled, Snapjaw cannot be used on other targets

  • Thrash (1/Round).

    Move Burst 1: 2d6 Piercing Damage

  • Feed (1/Round).

    Self: Requires a target grappled by Snapjaw: Heal 1d10+3

BLOODIED:

At 55 HP, the Revenant Bear enters a feeding frenzy. It mmediately attacks with Snapjaw and can now Feed 2/round.

Speed 8, swim 8.