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GreyTeeth

Level 5 Solo Large Homunculus of the Master
M170INT+ WILL+
Creatures of Khyber: Eldritch Horde.

Advantage against hampered creatures

The Master's form.

When The Apprentice is crit, they can choose to lose and rapidly regrow an appendage, summoning a 1d6 minion within 3 Spaces.

Extension of the Master.

All minions under The Apprentice's control gain Eldrich Horde. Enemies adjacent to two or more minions are considered Hampered.

After each hero's turn choose one:
  • Maddening Gaze.

    3d6 and Will DC12 or Slowed. Then, move 6, towards a Hampered creature.

  • Shed 'Skin'.

    Command all minions to move 10, then attack. Afterwards, summon fresh appendage minions (1/hero, 1d6) within reach 3 and Recharge Envelop.

  • Envelop (1 Use).

    A Hampered creature, Reach 3. Restrain (DC 12, ends while no longer withing Reach 3) and 3d6+10 to ALL restrained creatures. While restrained in this manner, a creature cannot be targeted by Maddening gaze or Minions, and can choose to suffer 3d6 to automatically crit on their next attack and end the Restrained condition.

BLOODIED:

At 70 HP, Shed 'Skin' immediately.

LAST STAND:

At 35 HP, Maddening Gaze ALL heros (including those restrained), as the Master is now watching...

Lvl 1 small abberation - Aoe
M15
Creatures of Khyber: Eldritch Horde.

Advantage against hampered creatures

Choose one.
  • Acrid fumes..

    Reach 6. Damage one adjecent creature as well, cannot be defended against.

  • Ichor puddle.

    Choose a 2x2 area. This becomes difficult terrain until this is used by this creature again.

Lvl 1 small abberation - Controller
M15
Creatures of Khyber: Eldritch Horde.

Advantage against hampered creatures

Choose one.
  • Barbed Net..

    Range 2. On hit: restrained (escape DC 8, or any fire/slashing damage)

  • Bola..

    Range 6. On hit: slowed. On Crit: AND prone.

Lvl 1 small abberation - Summoner
M15
Creatures of Khyber: Eldritch Horde.

Advantage against hampered creatures

Choose one.
  • Get em!

    Summon one Dolgrim Minion (1d6) within 4 spaces

  • Pile on!

    Command all minions adjecent to a target to attack. Instead of dealing damage, grapple on hit (escape dc8, with disadvantage for each subsequent minion that grapples)

Lvl 3 large abberation - Defender
H25
Creatures of Khyber: Eldritch Horde.

Advantage against hampered creatures

Brutish Guard.

Can Interpose 2 when commanded to by a smarter creature once per round. Releases all grappled targets when doing so.

Choose one.
  • Grab..

    On hit: Grapple. (escape DC 12, max 2 targets grappled at once)

  • C R U N C H..

    A Grappled Creature. Any die can be used as the primary die. On Crit: deal +10 damage instead of rolling further dice.

Lvl 2 abberation - Skirmisher
825
Creatures of Khyber: Eldritch Horde.

Advantage against hampered creatures

Visionless.

Blindsight (range 12) and Immune to Blinded condition

Choose one.
  • Tentacle lash. .

    Reach 2. On hit: Slow while within reach 2

  • Psychic Sting..

    (A Hampered creature. psychic damage: cannot be defended or interposed) Reach 2. On hit: Dazed until the end of targets next turn

Lvl 1/3 small abberation - Melee
Creatures of Khyber: Eldritch Horde.

Advantage against hampered creatures

  • Crude Weapon.

    1d6 (or shoot, range 6)