Advantage against hampered creatures
When The Apprentice is crit, they can choose to lose and rapidly regrow an appendage, summoning a 1d6 minion within 3 Spaces.
All minions under The Apprentice's control gain Eldrich Horde. Enemies adjacent to two or more minions are considered Hampered.
- •Maddening Gaze.
3d6 and Will DC12 or Slowed. Then, move 6, towards a Hampered creature.
- •Shed 'Skin'.
Command all minions to move 10, then attack. Afterwards, summon fresh appendage minions (1/hero, 1d6) within reach 3 and Recharge Envelop.
- •Envelop (1 Use).
A Hampered creature, Reach 3. Restrain (DC 12, ends while no longer withing Reach 3) and 3d6+10 to ALL restrained creatures. While restrained in this manner, a creature cannot be targeted by Maddening gaze or Minions, and can choose to suffer 3d6 to automatically crit on their next attack and end the Restrained condition.
At 70 HP, Shed 'Skin' immediately.
At 35 HP, Maddening Gaze ALL heros (including those restrained), as the Master is now watching...
Once a man, now a vague humanoid collection of writhing tenticles, corrupted beyond recognition